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'''Removal:''' [[Death]]. When a player is killed, a [[Death Penalty]] of 15% is subtracted from the Morale Boost. When winning a map, players keep their positive Morale Boost, but get rid of their negative ones. |
'''Removal:''' [[Death]]. When a player is killed, a [[Death Penalty]] of 15% is subtracted from the Morale Boost. When winning a map, players keep their positive Morale Boost, but get rid of their negative ones. |
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+ | ''Note:'' In every [[PvP]] arena in the game, besides the [[Heroes' Ascent]], you ''cannot'' gain any Morale Boost. |
Revision as of 19:52, 1 April 2006
A Morale Boost is a boost to your Health and Energy of a fixed percentage. All skills and signets are recharged (including the Resurrection Signet). Maximum in the game is 10%, the minimum -60%.
Morale Boost in PvE
Sources: Usually gained in 2% increments, morale boosts can come from mission objectives, defeating bosses, and by donating gold to a god's Avatar in an explorable area.
Removal: Death. When a player is killed, a Death Penalty of 15% is subtracted from the Morale Boost. Using map travel or leaving the adventure zone to a city, mission, or outpost will reset your Morale Boost to zero. Candy Canes which were available around Wintersday 2005 also reset Morale Boost.
Morale Boost in PvP
Sources: Morale boosts in PvP come in 10% increments or 1% increments.
- Holding the Flag stand for 2 minutes in GvG, 10% boost.
- Killing an opposing Ghostly Hero in the Tournament, 10% boost.
- Holding the center in King of the hill matches for 2 minutes, 10% boost.
- Killing opposing guild members in GvG, 1% boost.
Removal: Death. When a player is killed, a Death Penalty of 15% is subtracted from the Morale Boost. When winning a map, players keep their positive Morale Boost, but get rid of their negative ones.
Note: In every PvP arena in the game, besides the Heroes' Ascent, you cannot gain any Morale Boost.