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− | A [[morale boost]] is a temporary positive boost to your |
+ | A [[morale boost]] is a temporary positive boost to your health and energy by a fixed percentage. Every time you earn a morale boost, all skills and signets are instantly recharged (including [[Resurrection Signet]]), your maximum health and energy increase, and the health and energy bonuses are added to your current total; these bonuses cannot exceed +10% of your maximum health and energy. A morale boost is the opposite of a [[death penalty]], although both are added together for a cumulative effect. The terms "morale boost" and "death penalty" are also used to describe whether this cumulative effect is positive or negative. |
+ | A 10% morale boost will provide +48 health and +2 energy to a level 20 character. A 60% death penalty will reduce a level 20 character's health by 288 and energy by 12. |
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− | ''Note:'' The terms "morale boost" and "[[Death Penalty]]" are also used to describe whether this cumulative effect is positive or negative. |
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== Sources == |
== Sources == |
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*Defeating a [[boss]] |
*Defeating a [[boss]] |
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− | * |
+ | *Paying for the [[Favor of the Gods (blessing)|Favor of the Gods]] at a [[God's statue|shrine]] |
− | *Completing |
+ | *Completing miscellaneous [[mission]] objectives |
− | **Killing a [[Stone Summit Engineer]] in [[The Frost Gate (Mission)|The Frost Gate]] or other anti-[[Stone Summit]] missions. |
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− | **Killing a [[Sand Giant]] in [[Thirsty River (Mission)|Thirsty River]]. |
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− | **Destroying the Corsair ships in [[Chahbek Village (Mission)|Chahbek Village]]. |
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=== [[PvP]] === |
=== [[PvP]] === |
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== Removal == |
== Removal == |
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− | *When a player is [[death|killed]], |
+ | *When a player is [[death|killed]], they receive a 15% death penalty. The maximum cumulative morale boost a player can have is 10%. Thus, a character maxed out on morale boosts that dies once will still be left with a 5% death penalty. |
+ | *Entering a [[town]] or [[outpost]] |
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− | *Using [[map travel]] or leaving an [[explorable area]] for a [[staging area]] removes all effects -- including any morale boost/death penalty. |
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+ | *Various [[consumable]]s |
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− | *[[Peppermint Candy Cane]]s, which were available during the [[Wintersday]] event in 2005, reset the character's death penalty to 0%. They do not erase morale boost. |
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− | *[[Wintergreen Candy Cane]] is an [[item]] handed out during the [[Wintersday 2006]] special events. It removes 15% [[Death Penalty]] |
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− | *[[Four-Leaf Clover]] is an item that dropped during the Lucky Weekend. They remove anywhere from 5-15% DP. The number is chosen randomly. |
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− | *[[Honeycomb]] is an item aquired in Guild Wars Eye of the North, that adds a 5% morale boost to your entire party. |
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− | *[[Refined Jelly]] Consuming this item removes 15% of your Death Penalty and it will give you 1 point toward the Sweet Tooth Title track. |
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== Notes == |
== Notes == |
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+ | *The only [[PvP]] arenas where players can gain morale boosts are [[Guild versus guild]] and [[Heroes' Ascent]]. |
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− | *In every [[:Category:Arenas|PvP arena]] in the game, with the exception of those in [[Heroes' Ascent]], you cannot gain any morale boosts, but you ''can'' suffer from death penalty except [[The Crag]] arena, and the [[Alliance Battle]]s. |
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− | *In [[Hero Battles]], when you capture the Center shrine a progress bar displays that reads "Morale." Despite what its name implies, it does ''not'' denote progress to a '''Morale Boost''', but rather to the next point. |
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[[Category:Glossary]] |
[[Category:Glossary]] |
Latest revision as of 22:22, 24 September 2010
A morale boost is a temporary positive boost to your health and energy by a fixed percentage. Every time you earn a morale boost, all skills and signets are instantly recharged (including Resurrection Signet), your maximum health and energy increase, and the health and energy bonuses are added to your current total; these bonuses cannot exceed +10% of your maximum health and energy. A morale boost is the opposite of a death penalty, although both are added together for a cumulative effect. The terms "morale boost" and "death penalty" are also used to describe whether this cumulative effect is positive or negative.
A 10% morale boost will provide +48 health and +2 energy to a level 20 character. A 60% death penalty will reduce a level 20 character's health by 288 and energy by 12.
Sources
PvE
Morale boosts in PvE are generally gained in 2% increments. Morale boosts in PvE are earned by:
- Defeating a boss
- Paying for the Favor of the Gods at a shrine
- Completing miscellaneous mission objectives
PvP
Morale boosts in PvP come in 10% increments and can be earned through the following methods:
- Holding the Flag stand for two minutes in a Guild Battle
- Killing an opposing Ghostly Hero
- Holding the altar in King of the hill matches for two minutes
- Note: Killing an opposing guild member in a guild battle will remove 2% death penalty but will not provide a boost above 0%.
Removal
- When a player is killed, they receive a 15% death penalty. The maximum cumulative morale boost a player can have is 10%. Thus, a character maxed out on morale boosts that dies once will still be left with a 5% death penalty.
- Entering a town or outpost
- Various consumables
Notes
- Morale boosts and death penalties are not removed when the character travels between explorable areas.
- The only PvP arenas where players can gain morale boosts are Guild versus guild and Heroes' Ascent.
- When a team wins a match in Heroes' Ascent, each player will keep any morale boost they have acquired, but will be relieved of any death penalty.