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A [[morale boost]] is a temporary positive boost to your Health and Energy of a fixed percentage. Every time you earn a morale boost, all skills and signets are instantly recharged (including the [[Resurrection Signet]]) and the amount is added to your current total; this amount cannot exceed +10%. A Morale Boost is the opposite of a [[Death Penalty]], although both are added together for a cumulative effect.
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A [[morale boost]] is a temporary positive boost to your health and energy by a fixed percentage. Every time you earn a morale boost, all skills and signets are instantly recharged (including [[Resurrection Signet]]), your maximum health and energy increase, and the health and energy bonuses are added to your current total; these bonuses cannot exceed +10% of your maximum health and energy. A morale boost is the opposite of a [[death penalty]], although both are added together for a cumulative effect. The terms "morale boost" and "death penalty" are also used to describe whether this cumulative effect is positive or negative.
   
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A 10% morale boost will provide +48 health and +2 energy to a level 20 character. A 60% death penalty will reduce a level 20 character's health by 288 and energy by 12.
''Note:'' The terms "morale boost" and "[[Death Penalty]]" are also used to describe whether this cumulative effect is positive or negative.
 
   
 
== Sources ==
 
== Sources ==
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*Defeating a [[boss]]
 
*Defeating a [[boss]]
*Making an "[[God's_statue#Gods.27_Blessings|Offering of Courage]]" to a god's [[avatar]]
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*Paying for the [[Favor of the Gods (blessing)|Favor of the Gods]] at a [[God's statue|shrine]]
*Completing certain [[mission]] objectives:
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*Completing miscellaneous [[mission]] objectives
**Killing a [[Stone Summit Engineer]] in [[The Frost Gate (Mission)|The Frost Gate]] or other anti-[[Stone Summit]] missions.
 
**Killing a [[Sand Giant]] in [[Thirsty River (Mission)|Thirsty River]].
 
**Destroying the Corsair ships in [[Chahbek Village (Mission)|Chahbek Village]].
 
   
 
=== [[PvP]] ===
 
=== [[PvP]] ===
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== Removal ==
 
== Removal ==
*When a player is [[death|killed]], a [[death penalty]] of 15% is applied to the character. As the maximum morale boost is 10%, this will totally remove any boost, leaving the character with a 5% death penalty.
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*When a player is [[death|killed]], they receive a 15% death penalty. The maximum cumulative morale boost a player can have is 10%. Thus, a character maxed out on morale boosts that dies once will still be left with a 5% death penalty.
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*Entering a [[town]] or [[outpost]]
*Using [[map travel]] or leaving an [[explorable area]] for a [[staging area]] removes all effects -- including any morale boost/death penalty.
 
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*Various [[consumable]]s
*[[Peppermint Candy Cane]]s, which were available during the [[Wintersday]] event in 2005, reset the character's death penalty to 0%. They do not erase morale boost.
 
*[[Wintergreen Candy Cane]] is an [[item]] handed out during the [[Wintersday 2006]] special events. It removes 15% [[Death Penalty]]
 
*[[Four-Leaf Clover]] is an item that dropped during the Lucky Weekend. They remove anywhere from 5-15% DP. The number is chosen randomly.
 
*[[Honeycomb]] is an item aquired in Guild Wars Eye of the North, that adds a 5% morale boost to your entire party.
 
*[[Refined Jelly]] Consuming this item removes 15% of your Death Penalty and it will give you 1 point toward the Sweet Tooth Title track.
 
   
 
== Notes ==
 
== Notes ==
 
*Morale boosts and death penalties are not removed when the character travels between [[explorable area]]s.
*When a team wins a map in [[Heroes' Ascent]], each player will keep any morale boost he or she has, but will be relieved of any penalty.
 
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*The only [[PvP]] arenas where players can gain morale boosts are [[Guild versus guild]] and [[Heroes' Ascent]].
*In every [[:Category:Arenas|PvP arena]] in the game, with the exception of those in [[Heroes' Ascent]], you cannot gain any morale boosts, but you ''can'' suffer from death penalty except [[The Crag]] arena, and the [[Alliance Battle]]s.
 
 
*When a team wins a match in Heroes' Ascent, each player will keep any morale boost they have acquired, but will be relieved of any death penalty.
*Morale boost & death penalty are not removed when the character travels between [[explorable area]]s, as [[enchantment]]s are.
 
*In [[Hero Battles]], when you capture the Center shrine a progress bar displays that reads "Morale." Despite what its name implies, it does ''not'' denote progress to a '''Morale Boost''', but rather to the next point.
 
   
 
[[Category:Glossary]]
 
[[Category:Glossary]]

Latest revision as of 22:22, 24 September 2010

A morale boost is a temporary positive boost to your health and energy by a fixed percentage. Every time you earn a morale boost, all skills and signets are instantly recharged (including Resurrection Signet), your maximum health and energy increase, and the health and energy bonuses are added to your current total; these bonuses cannot exceed +10% of your maximum health and energy. A morale boost is the opposite of a death penalty, although both are added together for a cumulative effect. The terms "morale boost" and "death penalty" are also used to describe whether this cumulative effect is positive or negative.

A 10% morale boost will provide +48 health and +2 energy to a level 20 character. A 60% death penalty will reduce a level 20 character's health by 288 and energy by 12.

Sources

PvE

Morale boosts in PvE are generally gained in 2% increments. Morale boosts in PvE are earned by:

PvP

Morale boosts in PvP come in 10% increments and can be earned through the following methods:

  • Note: Killing an opposing guild member in a guild battle will remove 2% death penalty but will not provide a boost above 0%.

Removal

  • When a player is killed, they receive a 15% death penalty. The maximum cumulative morale boost a player can have is 10%. Thus, a character maxed out on morale boosts that dies once will still be left with a 5% death penalty.
  • Entering a town or outpost
  • Various consumables

Notes

  • Morale boosts and death penalties are not removed when the character travels between explorable areas.
  • The only PvP arenas where players can gain morale boosts are Guild versus guild and Heroes' Ascent.
  • When a team wins a match in Heroes' Ascent, each player will keep any morale boost they have acquired, but will be relieved of any death penalty.