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− | A [[morale boost]] is a temporary positive boost to your health and energy |
+ | A [[morale boost]] is a temporary positive boost to your health and energy by a fixed percentage. Every time you earn a morale boost, all skills and signets are instantly recharged (including [[Resurrection Signet]]), your maximum health and energy increase, and the health and energy bonuses are added to your current total; these bonuses cannot exceed +10% of your maximum health and energy. A morale boost is the opposite of a [[death penalty]], although both are added together for a cumulative effect. The terms "morale boost" and "death penalty" are also used to describe whether this cumulative effect is positive or negative. |
A 10% morale boost will provide +48 health and +2 energy to a level 20 character. A 60% death penalty will reduce a level 20 character's health by 288 and energy by 12. |
A 10% morale boost will provide +48 health and +2 energy to a level 20 character. A 60% death penalty will reduce a level 20 character's health by 288 and energy by 12. |
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== Removal == |
== Removal == |
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− | *When a player is [[death|killed]], they receive 15% death penalty. |
+ | *When a player is [[death|killed]], they receive a 15% death penalty. The maximum cumulative morale boost a player can have is 10%. Thus, a character maxed out on morale boosts that dies once will still be left with a 5% death penalty. |
*Entering a [[town]] or [[outpost]] |
*Entering a [[town]] or [[outpost]] |
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− | *Various [[ |
+ | *Various [[consumable]]s |
== Notes == |
== Notes == |
Latest revision as of 22:22, 24 September 2010
A morale boost is a temporary positive boost to your health and energy by a fixed percentage. Every time you earn a morale boost, all skills and signets are instantly recharged (including Resurrection Signet), your maximum health and energy increase, and the health and energy bonuses are added to your current total; these bonuses cannot exceed +10% of your maximum health and energy. A morale boost is the opposite of a death penalty, although both are added together for a cumulative effect. The terms "morale boost" and "death penalty" are also used to describe whether this cumulative effect is positive or negative.
A 10% morale boost will provide +48 health and +2 energy to a level 20 character. A 60% death penalty will reduce a level 20 character's health by 288 and energy by 12.
Sources
PvE
Morale boosts in PvE are generally gained in 2% increments. Morale boosts in PvE are earned by:
- Defeating a boss
- Paying for the Favor of the Gods at a shrine
- Completing miscellaneous mission objectives
PvP
Morale boosts in PvP come in 10% increments and can be earned through the following methods:
- Holding the Flag stand for two minutes in a Guild Battle
- Killing an opposing Ghostly Hero
- Holding the altar in King of the hill matches for two minutes
- Note: Killing an opposing guild member in a guild battle will remove 2% death penalty but will not provide a boost above 0%.
Removal
- When a player is killed, they receive a 15% death penalty. The maximum cumulative morale boost a player can have is 10%. Thus, a character maxed out on morale boosts that dies once will still be left with a 5% death penalty.
- Entering a town or outpost
- Various consumables
Notes
- Morale boosts and death penalties are not removed when the character travels between explorable areas.
- The only PvP arenas where players can gain morale boosts are Guild versus guild and Heroes' Ascent.
- When a team wins a match in Heroes' Ascent, each player will keep any morale boost they have acquired, but will be relieved of any death penalty.