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A [[morale boost]] is a temporary positive boost to your Health and Energy of a fixed percentage. Every time you earn a morale boost, all skills and signets are instantly recharged (including the [[Resurrection Signet]]) and the amount is added to your current total; this amount cannot exceed +10%. A Morale Boost is the opposite of a [[Death Penalty]], although both are added together for a cumulative effect.
 
A [[morale boost]] is a temporary positive boost to your Health and Energy of a fixed percentage. Every time you earn a morale boost, all skills and signets are instantly recharged (including the [[Resurrection Signet]]) and the amount is added to your current total; this amount cannot exceed +10%. A Morale Boost is the opposite of a [[Death Penalty]], although both are added together for a cumulative effect.
   
''Note:'' The terms "morale boost" and "death penalty" are also used to describe whether this cumulative effect is positive or negative.
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''Note:'' The terms "morale boost" and "[[Death Penalty]]" are also used to describe whether this cumulative effect is positive or negative.
   
 
== Sources ==
 
== Sources ==

Revision as of 17:49, 30 August 2007

A morale boost is a temporary positive boost to your Health and Energy of a fixed percentage. Every time you earn a morale boost, all skills and signets are instantly recharged (including the Resurrection Signet) and the amount is added to your current total; this amount cannot exceed +10%. A Morale Boost is the opposite of a Death Penalty, although both are added together for a cumulative effect.

Note: The terms "morale boost" and "Death Penalty" are also used to describe whether this cumulative effect is positive or negative.

Sources

PvE

Morale boosts in PvE are generally gained in 2% increments. Morale boosts in PvE are earned by:

PvP

Morale boosts in PvP come in 10% increments and can be earned through the following methods:

  • Note: Killing an opposing guild member in a guild battle will remove 2% death penalty but will not provide a boost above 0%.

Removal

Notes

  • When a team wins a map in Heroes' Ascent, each player will keep any morale boost he or she has, but will be relieved of any penalty.
  • In every PvP arena in the game, with the exception of those in Heroes' Ascent, you cannot gain any morale boosts, but you can suffer from death penalty except The Crag arena, and the Alliance Battles.
  • Morale boost & death penalty are not removed when the character travels between explorable areas, as enchantments are.
  • In Hero Battles, when you capture the Center shrine a progress bar displays that reads "Morale." Despite what its name implies, it does not denote progress to a Morale Boost, but rather to the next point.