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A [[morale boost]] is a temporary positive boost to your Health and Energy of a fixed percentage. Every time you earn a morale boost, all skills and signets are instantly recharged (including the [[Resurrection Signet]]) and the amount is added to your current total; this amount cannot exceed +10%. A Morale Boost is the opposite of a [[Death Penalty]], although both are added together for a cumulative effect. |
A [[morale boost]] is a temporary positive boost to your Health and Energy of a fixed percentage. Every time you earn a morale boost, all skills and signets are instantly recharged (including the [[Resurrection Signet]]) and the amount is added to your current total; this amount cannot exceed +10%. A Morale Boost is the opposite of a [[Death Penalty]], although both are added together for a cumulative effect. |
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− | ''Note:'' The terms "morale boost" and " |
+ | ''Note:'' The terms "morale boost" and "[[Death Penalty]]" are also used to describe whether this cumulative effect is positive or negative. |
== Sources == |
== Sources == |
Revision as of 17:49, 30 August 2007
A morale boost is a temporary positive boost to your Health and Energy of a fixed percentage. Every time you earn a morale boost, all skills and signets are instantly recharged (including the Resurrection Signet) and the amount is added to your current total; this amount cannot exceed +10%. A Morale Boost is the opposite of a Death Penalty, although both are added together for a cumulative effect.
Note: The terms "morale boost" and "Death Penalty" are also used to describe whether this cumulative effect is positive or negative.
Sources
PvE
Morale boosts in PvE are generally gained in 2% increments. Morale boosts in PvE are earned by:
- Defeating a boss
- Making an "Offering of Courage" to a god's avatar
- Completing certain mission objectives:
- Killing a Stone Summit Engineer in The Frost Gate or other anti-Stone Summit missions.
- Killing a Sand Giant in Thirsty River.
- Destroying the Corsair ships in Chahbek Village.
PvP
Morale boosts in PvP come in 10% increments and can be earned through the following methods:
- Holding the Flag stand for two minutes in a Guild Battle
- Killing an opposing Ghostly Hero
- Holding the altar in King of the hill matches for two minutes
- Note: Killing an opposing guild member in a guild battle will remove 2% death penalty but will not provide a boost above 0%.
Removal
- When a player is killed, a death penalty of 15% is applied to the character. As the maximum morale boost is 10%, this will totally remove any boost, leaving the character with a 5% death penalty.
- Using map travel or leaving an explorable area for a staging area removes all effects -- including any morale boost/death penalty.
- Peppermint Candy Canes, which were available during the Wintersday event in 2005, reset the character's death penalty to 0%. They do not erase morale boost.
- Wintergreen Candy Cane is an item handed out during the Wintersday 2006 special events. It removes 15% Death Penalty
- Four-Leaf Clover is an item that dropped during the Lucky Weekend. They remove anywhere from 5-15% DP. The number is chosen randomly.
Notes
- When a team wins a map in Heroes' Ascent, each player will keep any morale boost he or she has, but will be relieved of any penalty.
- In every PvP arena in the game, with the exception of those in Heroes' Ascent, you cannot gain any morale boosts, but you can suffer from death penalty except The Crag arena, and the Alliance Battles.
- Morale boost & death penalty are not removed when the character travels between explorable areas, as enchantments are.
- In Hero Battles, when you capture the Center shrine a progress bar displays that reads "Morale." Despite what its name implies, it does not denote progress to a Morale Boost, but rather to the next point.