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A morale boost is a temporary positive boost to your health and energy of a fixed percentage. Every time you earn a morale boost, all skills and signets are instantly recharged (including Resurrection Signet) and the amount is added to your current total; this amount cannot exceed +10%. A morale boost is the opposite of a death penalty, although both are added together for a cumulative effect. The terms "morale boost" and "death penalty" are also used to describe whether this cumulative effect is positive or negative.

A 10% morale boost will provide +48 health and +2 energy to a level 20 character. A 60% death penalty will reduce a level 20 character's health by 288 and energy by 12.

Sources

PvE

Morale boosts in PvE are generally gained in 2% increments. Morale boosts in PvE are earned by:

PvP

Morale boosts in PvP come in 10% increments and can be earned through the following methods:

  • Note: Killing an opposing guild member in a guild battle will remove 2% death penalty but will not provide a boost above 0%.

Removal

  • When a player is killed, they receive 15% death penalty. As the maximum morale boost is 10%, this will totally remove it, leaving the character with at least 5% death penalty.
  • Entering a town or outpost
  • Various consumables

Notes

  • Morale boosts and death penalties are not removed when the character travels between explorable areas.
  • The only PvP arenas where players can gain morale boosts are Guild versus guild and Heroes' Ascent.
  • When a team wins a match in Heroes' Ascent, each player will keep any morale boost they have acquired, but will be relieved of any death penalty.
  • In Hero Battles, when you capture the center shrine, a progress bar displays that reads "Morale." Despite what its name implies, it does not denote progress to a Morale Boost, but rather to the next point.
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