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Increases Speed[]

Name Target Amount Duration Stats Notes Skill type Attr Cam
Battle Rage Battle Rage Self 33% 15s
    4 Adrenaline        
Ends when you use non-adrenal skill. Double Adrenaline gain while active. Elite Stance WarriorStr C
Bull's Charge Bull's Charge Self 33% 5...10s
    5 Energy     20 Recharge
Moving foes you strike are knocked down. Ends if you use a skill. Elite Stance WarriorStr P
Charging Strike Charging Strike Self 33% 1...8s
    5 Energy     5 Recharge
Ends on hit or when skill is used. Next hit does bonus damage. Elite Stance WarriorStr N
Enraging Charge Enraging Charge Self 25% 5...13s
    5 Energy     20 Recharge
Ends and gives adrenaline when you strike a target in melee. Stance WarriorStr N
Primal Rage Primal Rage Self 25% 1...12s
    4 Adrenaline     10 Recharge
You attack 33% faster and take double damage. Elite Stance WarriorStr F
Rush Rush Self 25% 8...18s
    4 Adrenaline        
Stance WarriorStr P
Sprint Sprint Self 25% 8...13s
    5 Energy     15 Recharge
Stance WarriorStr C
"Retreat!" "Retreat!" Party 33% 5...10s
    5 Energy     20 Recharge
Only if there are dead allies within earshot. Shout WarriorTact F
"Charge!" "Charge!" Allies within earshot 33% 5...11s
    5 Energy     20 Recharge
Initial effect: removes Crippled Elite Shout WarriorTact C
Soldier's Speed Soldier's Speed Self 15% 3...15s
    5 Energy     12 Recharge
Additional 15% while affected by chant or shout Stance WarriorTact E
Call of Haste Call of Haste Pet 33% 30s
    10 Energy     25 Recharge
Pet only, pet attacks 33% faster Shout RangerBeast C
Rampage as One Rampage as One Self and Pet 25% 3...13s
    25 Energy     10 Recharge
Must have a living pet to activate. Elite Skill RangerBeast N
Run as One Run as One Self and Pet 25% 5...13s
    5 Energy     15 Recharge
Stance RangerBeast F
Dodge Dodge Self 33% 5...10s
    5 Energy     30 Recharge
Ends if you attack Stance RangerExp P
Escape Escape Self 33% 1...7s
    5 Energy     12 Recharge
Elite Stance RangerExp C
Zojun's Haste Zojun's Haste Self 33% 5...10s
    5 Energy     30 Recharge
Ends if you attack Stance RangerExp F
Natural Stride Natural Stride Self 33% 1...7s
    5 Energy     12 Recharge
Ends if you become Hexed or Enchanted Stance RangerWS N
Storm Chaser Storm Chaser Self 25% 8...18s
    10 Energy     20 Recharge
Gain energy whenever hit by elemental damage Stance RangerWS C
Storm's Embrace Storm's Embrace Self 25% 10s
    5 Energy     30 Recharge
Refreshes, whenever you take Elemental damage Stance RangerNone N
Illusion of Haste Illusion of Haste Self 33% 5...10s
    5 Energy 1 Activation 5 Recharge
On cast, lose crippled condition. On end, become crippled. Enchantment Spell MesmerIll C
Storm Djinn's Haste Storm Djinn's Haste Self 25% 10...22s
    5 Energy ¼ Activation 10 Recharge
Lose 1 energy per second while moving. Enchantment Spell ElementalistAir N
Windborne Speed Windborne Speed target ally 33% 5...10s
    10 Energy ¾ Activation 5 Recharge
Enchantment Spell ElementalistAir P
Burning Speed Burning Speed Self 30...42% 5s
    10 Energy ¼ Activation    
On cast, you are set on fire. On end, adjacent foes set on fire. Enchantment Spell ElementalistFire F
Flame Djinn's Haste Flame Djinn's Haste Self 25% 8...13s
    10 Energy ¾ Activation 20 Recharge
On cast, damages adjacent foes. Enchantment Spell ElementalistFire N
Armor of Mist Armor of Mist Self 33% 8...18s
    10 Energy 1 Activation 30 Recharge
Increased armor. Enchantment Spell ElementalistWater P
Shameful Fear Shameful Fear target foe 10% 10s
    10 Energy 2 Activation 10 Recharge
Each second, foe take damage if moving. Hex Spell AssassinDeadly F
Siphon Speed Siphon Speed Self & Target foe 33% 5...13s
    5 Energy 1 Activation 30 Recharge
Decreases hexed foe's speed by same amount. Half normal range. Hex Spell AssassinDeadly F
Dark Escape Dark Escape Self 25% 5...13s
    5 Energy     30 Recharge
You take half damage. Ends if you hit with an attack. Stance AssassinShadow F
Shadow of Haste Shadow of Haste Self 15% 10...34s
    5 Energy     45 Recharge
On end, shadow step back to location that this skill was activated. Stance AssassinShadow F
Dash Dash Self 50% 3s
    5 Energy     8 Recharge
Stance AssassinNone F
"Fall Back!" "Fall Back!" Allies within earshot 33% 4...9s
    10 Energy     20 Recharge
Ends on affected ally if they hit with an attack. Affected allies gain health per second while moving. Shout ParagonComm N
"Incoming!" "Incoming!" Allies within earshot 33% 4...9s
    5 Energy     20 Recharge
Also gain 5...13 Health per second while moving. Elite Shout ParagonComm N
"Make Haste!" "Make Haste!" Target Other Ally 33% 5...17s
    5 Energy     10 Recharge
Ends if affected ally hits with an attack. Shout ParagonComm N
Godspeed Godspeed Allies within earshot 25% 5...17s
    10 Energy     30 Recharge
Only affects enchanted allies. Shout ParagonComm N
Hasty Refrain Hasty Refrain target ally 25% 3...9s
    5 Energy 1 Activation 10 Recharge
Reapplies when a shout or chant ends. Echo ParagonLead E
"Lead the Way!" "Lead the Way!" Target ally 25% 1...4s per ally within earshot
    10 Energy     8 Recharge
Maximum duration 20 seconds. Shout ParagonLead N
Avatar of Balthazar Avatar of Balthazar Self 33% 15...63s
    5 Energy 2 Activation 20 Recharge
Additional armor; attacks deal holy damage. Elite Form DervishMyst N
Pious Haste Pious Haste Self 25% 3...6s
    5 Energy     12 Recharge
50% faster if enchantment removed. Stance DervishMyst N
Enchanted Haste Enchanted Haste Self 25% 5...17s
    5 Energy     15 Recharge
Only if under the effects of an enchantment Stance DervishWind N
Featherfoot Grace Featherfoot Grace Self 25% 5...17s
    10 Energy ¼ Activation 15 Recharge
Conditions expire 25% faster. Enchantment Spell DervishWind N
Harrier's Haste Harrier's Haste Self 25% 5...13s
    5 Energy     20 Recharge
In stance, deal bonus damage to moving foes. Stance DervishWind N
Lyssa's Haste Lyssa's Haste Self 25% 5...10s
    5 Energy ¼ Activation 15 Recharge
While moving, gain energy and lose health each second. Enchantment Spell DervishWind N
Onslaught Onslaught Self 25% 3...13s
    10 Energy     10 Recharge
Increases attack speed. Elite Flash Enchantment Spell DervishWind N
Whirling Charge Whirling Charge Self 25% 3...13s
    10 Energy     20 Recharge
Increases attack speed. Ends if not enchanted. Stance DervishWind N
Signet of Mystic Speed Signet of Mystic Speed Self 33% 5...17s
            20 Recharge
15% speed increase per enchantment. Max 33%. Signet DervishWind E

Decreases Speed[]

Name Target Amount Duration Stats Notes Skill type Attr Cam
Dolyak Signet Dolyak Signet Self 75% 8...18s
            20 Recharge
Additional armor. Cannot be knocked down. Signet WarriorStr P
Flail Flail Self 33% 5...13s
    4 Adrenaline        
Attack 33% faster. Stance WarriorStr N
Crippling Anguish Crippling Anguish Target foe 50% 8...18s
    5 Energy 1 Activation 12 Recharge
Foe suffers health degeneration. Elite Hex Spell MesmerIll C
Ethereal Burden Ethereal Burden Target foe 50% 10s
    15 Energy 1 Activation 30 Recharge
Caster gains energy on end. Hex Spell MesmerIll P
Imagined Burden Imagined Burden Target foe 50% 8...18s
    15 Energy 1 Activation 30 Recharge
Hex Spell MesmerIll C
Kitah's Burden Kitah's Burden Target foe 50% 10s
    15 Energy 1 Activation 30 Recharge
Caster gains energy on end. Hex Spell MesmerIll F
Shared Burden Shared Burden Target foe & all nearby foes 50% 5...17s
    5 Energy 2 Activation 15 Recharge
Also reduces attack and cast speed by 50% Elite Hex Spell MesmerIll F
Sum of All Fears Sum of All Fears Foe 33% 5...17s
    10 Energy 2 Activation 10 Recharge
Also slows attacks and spell casting -33%. Hex Spell MesmerIll E
Armor of Earth Armor of Earth Self 50...21% 30s
    10 Energy ¾ Activation 15 Recharge
Armor bonus. Enchantment Spell ElementalistEarth C
Earthen Shackles Earthen Shackles Target foe and adjacent foes 66% 5...17s
    10 Energy 1 Activation 15 Recharge
While Burning. Hex Spell ElementalistEarth E
Grasping Earth Grasping Earth Nearby foes 50% 8...18s
    10 Energy ¾ Activation 12 Recharge
Hex Spell ElementalistEarth P
Iron Mist Iron Mist Target foe 90% 5...15s
    10 Energy 2 Activation 30 Recharge
Foe is immune to all damage except lightning damage. Hex Spell ElementalistEarth P
Ward Against Foes Ward Against Foes non-Spirit foes in Ward 50% while in ward
    15 Energy 1 Activation 20 Recharge
Ward duration: 8...18s Ward Spell ElementalistEarth C
Deep Freeze Deep Freeze All foes at target foe's location. 66% 10s
    25 Energy 2 Activation 15 Recharge
On hex, foes take cold damage. Hex Spell ElementalistWater C
Freezing Gust Freezing Gust Target foe 66% 1...5s
    10 Energy 1 Activation 5 Recharge
If foe is under water hex, takes damage instead. Hex Spell ElementalistWater N
Frozen Burst Frozen Burst Nearby foes 66% 3...7s
    15 Energy ¾ Activation 8 Recharge
+cold damage Hex Spell ElementalistWater P
Ice Prison Ice Prison Target foe 66% 8...18s
    10 Energy 2 Activation 30 Recharge
Ends when foe takes fire damage. Hex Spell ElementalistWater P
Ice Spikes Ice Spikes Target & adjacent foes. 66% 2...5s
    15 Energy 2 Activation 10 Recharge
On cast, foes take cold damage. Hex Spell ElementalistWater C
Icy Shackles Icy Shackles Target foe 66%, 90% if under Enchantment 1...8s
    10 Energy 1 Activation 12 Recharge
Elite Hex Spell ElementalistWater N
Mind Freeze Mind Freeze Target foe 90% 1...8s
Exhaustion   5 Energy 1 Activation 8 Recharge
Hexed only if caster has more energy than target. Bonus cold damage. Elite Hex Spell ElementalistWater C
Shard Storm Shard Storm Target foe 66% 2...5s
    10 Energy 1 Activation 10 Recharge
Projectile. On hex, foe takes cold damage. Hex Spell ElementalistWater P
Teinai's Prison Teinai's Prison Target foe 66% 8...18s
    10 Energy 2 Activation 30 Recharge
Ends when foe takes fire damage. Hex Spell ElementalistWater F
Winter's Embrace Winter's Embrace target foe 66% 2...5s
    10 Energy ¾ Activation 15 Recharge
Hex Spell ElementalistWater E
Dark Prison Dark Prison Target foe 33% 1...6s
    10 Energy ¼ Activation 30 Recharge
On cast, shadow step to target. Hex Spell AssassinDeadly F
Shadow Prison Shadow Prison Target foe 66% 4...9s
    10 Energy ¼ Activation 25 Recharge
On cast shadow step to target. Elite Hex Spell AssassinDeadly N
Siphon Speed Siphon Speed Self & Target foe 33% 5...13s
    5 Energy 1 Activation 30 Recharge
Decreases hexed foe's speed by same amount. Half normal range. Hex Spell AssassinDeadly F
Hidden Caltrops Hidden Caltrops Target foe 50% 1...8s
    5 Energy 1 Activation 12 Recharge
Cripples on end Elite Hex Spell AssassinShadow N
Shadowy Burden Shadowy Burden Target foe 25% 3...13s
    10 Energy ¼ Activation 15 Recharge
If foe has no other hexes, they have -armor against your attacks. Hex Spell AssassinShadow F
Binding Chains Binding Chains Target foe & nearby foes 90% 3s
    10 Energy 1 Activation 15 Recharge
Foes take 1...24 damage per second while moving Hex Spell RitualistComm F
Muddy Terrain Muddy Terrain Creatures with spirit range 10% 30...78s
    5 Energy 5 Activation 30 Recharge
Speed boosts have no effect. Nature Ritual RangerWS P

PvE Only[]

Increases Speed[]

Name Target Amount Duration Stats Notes Skill type Attr Cam
Mindbender Mindbender Self 20...33% 10...16s
    5 Energy 1 Activation 24 Recharge
Also cast spells 20% faster Enchantment Spell Asura E
Drunken Master Drunken Master Self 10...15% 72...90s
    5 Energy     60 Recharge
25...33% if drunk. Increases attack speed. Stance Deldrimor E
Volfen Pounce Volfen Pounce Self 15...33% 10...20s
        ¾ Activation 15 Recharge
Ends when you deal damage. Available while Volfen Blessing is active. Stance Norn E
Ursan Force Ursan Force Self 20...33% 8...14s
            12 Recharge
Available while Ursan Blessing is active. Skill Norn E

Decreases Speed[]

Name Target Amount Duration Stats Notes Skill type Attr Cam
Tryptophan Signet Tryptophan Signet Foe & adjacent foes -23...40% 14...20s
        1 Activation 15 Recharge
Also decreases attack speed by same amount Signet Vanguard E

Increases Speed (Special)[]

Name Target Amount Duration Stats Notes Skill type Attr Cam
Junundu Tunnel Junundu Tunnel Self 66% 10s
    5 Energy     30 Recharge
Ends if you use a Skill. At end, adjacent foes are knocked down for 3s. Available while in a Junundu. Stance None N
HYAHHHHH! HYAHHHHH! Self 11% 10s
    5 Energy     1 Recharge
Ends if you use a Skill or stop moving. Use up to 3 times to gain an additional 11% each time. Available while in a Siege Devourer. Stance None E

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