- This skill may be earned from a quest. See skill information for details.
X - Sacrifice X% Health.
Awaken the Blood
For 20...39 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice Health, you sacrifice 50% more than the normal amount.
Prophecies
10
1
45
Barbed Signet
You steal 18...52 Health from target foe.
Core
8
2
20
Blood Renewal
For 10 seconds, you gain +3...5 Health regeneration. When Blood Renewal ends, you gain 40...160 Health.
Prophecies
25
5
1
10
Blood Ritual
For 8...13 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster.
Prophecies
17
10
2
2
Blood is Power
For 10 seconds, target other ally gains +3...5 Energy regeneration.
Core
33
5
1/4
Dark Bond
For the next 30...54 seconds, whenever you receive damage, your closest minion suffers 75% of that damage for you.
Core
5
2
20
Dark Fury
For 5 seconds, the next time any nearby party member attacks, that party member gains one hit of adrenaline.
Prophecies
17
10
3/4
5
Dark Pact
Deal 10...40 shadow damage to target foe.
Core
10
5
1
2
Demonic Flesh
For 30...54 seconds, your maximum Health is increased by 80...176.
Core
20
5
1
60
Life Siphon
For 12...22 seconds, target suffers -1...3 Health degeneration, and you gain +1...3 Health regeneration.
Core
10
2
2
Life Transfer
For 6...11 seconds, target foe suffers Health degeneration of 3...7, which you gain as Health regeneration.
Prophecies
10
2
30
Mark of Subversion
For 4...9 seconds, the next time target foe casts a Spell that targets an ally, the Spell fails and you steal 10...76 Health from that foe.
Prophecies
10
2
30
Offering of Blood
You gain 8...18 Energy.
Prophecies
20
5
1/4
15
Order of Pain
For 5 seconds, whenever a party member hits a foe with physical damage, that party member does an additional 3...13 damage.
Core
17
10
2
Order of the Vampire
For 5 seconds, whenever a party member hits a foe with physical damage, that party member steals 3...13 Health.
Prophecies
17
10
2
5
Shadow Strike
Target foe takes 12...41 shadow damage. If that foe's Health is above 50%, you steal 12...41 Health.
Prophecies
10
2
8
Signet of Agony
Suffer from bleeding for 25 seconds. All nearby foes take 10...37 damage.
Core
10
3/4
15
Soul Leech
For 10 seconds, whenever target foe casts a Spell, you steal 16...67 Health from that foe.
Prophecies
10
2
15
Strip Enchantment
Remove one Enchantment from target foe. If an Enchantment is removed, you gain 30...102 Health.
Core
10
1
20
Touch of Agony
Target touched foe takes 20...50 shadow damage.
Prophecies
10
5
3/4
3
Unholy Feast
Steal 10...65 Health from up to 1...4 foes in the area.
Core
15
3/4
20
Vampiric Gaze
Steal 18...52 Health from target foe.
Core
10
1
5
Vampiric Touch
Touch target foe to steal up to 29...65 Health.
Prophecies
15
3/4
2
Well of Blood
Exploit nearest corpse to create a Well of Blood at its location. For 8...18 seconds, allies in that area recieve +1...5 Health Regeneration.
Core
15
2
2
Well of Power
Exploit nearest corpse to create a Well of Power at that location. For 8...18 seconds, allies within 39' of the Well of Power gain +1...5 Health regeneration and +2 Energy regeneration.
Prophecies
15
3
15
Barbs
For 30 seconds, target foe takes 1...8 more damage when hit by physical damage.
Core
10
2
20
Chilblains
You become poisoned for 10 seconds. Nearby foes are struck for 10...37 cold damage and lose one Enchantment.
Core
25
3/4
15
Defile Flesh
For 8...18 seconds, target foe receives only two-thirds benefit from healing.
Core
20
10
1
10
Desecrate Enchantments
Target foe and all nearby foes take 6...49 shadow damage and 4...17 shadow damage for each Enchantment on them.
Prophecies
10
2
15
Enfeeble
Target suffers from Weakness for 5...17 seconds.
Prophecies
5
1
5
Enfeebling Blood
Target foe and all adjacent foes suffer from Weakness for 5...17 seconds.
Prophecies
10
10
2
5
Faintheartedness
For the next 5...29 seconds, target foe attacks 50% slower, and that foe suffers Health degeneration of 1...3.
Core
10
1
8
Feast of Corruption
Target foe and all adjacent foes are struck for 16...67 shadow damage. You steal 8...34 Health from each struck foe who is suffering from a Hex.
Prophecies
10
2
20
Insidious Parasite
For 8...18 seconds, whenever target foe hits with an attack, you steal 5...17 Health from that foe.
Prophecies
15
1
20
Lingering Curse
Target foe loses all Enchantments. For 8...18 seconds, target foe gains only half Health from healing.
Core
10
25
3
10
Malaise
For 5...29 seconds, target foe suffers Energy degeneration of 2 and you suffer Health degeneration of 2. Malaise ends if target foe's Energy reaches 0.
Prophecies
5
2
2
Mark of Pain
For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 10...34 shadow damage to adjacent foes.
Core
10
2
20
Parasitic Bond
For 20 seconds, target foe suffers Health degeneration of 1. The caster is healed for 30...102 when Parasitic Bond ends.
Core
5
1
2
Plague Sending
Transfer one negative Condition and its remaining duration from yourself to target foe and all adjacent foes.
Prophecies
10
10
1
5
Plague Signet
Transfer all negative Conditions and their remaining durations from yourself to target foe. (50% failure chance with Curses 4 or less.)
Core
1
10
Price of Failure
For 30 seconds, target foe has a 25% chance to miss with attacks and takes 6...25 damage whenever that foe fails to hit in combat.
Prophecies
10
3
10
Rend Enchantments
Remove 5...8 Enchantments from target foe. For each Monk Enchantment removed, you take 55...31 damage.
Core
10
3
30
Rigor Mortis
For 8...18 seconds, target foe cannot "block" or "evade."
Core
10
2
30
Shadow of Fear
Target foe and all adjacent foes attack 50% slower for the next 20...39 seconds.
Prophecies
10
2
5
Soul Barbs
For 30 seconds, target foe takes 15...27 damage when an Enchantment or Hex is cast on that target.
Prophecies
10
2
20
Spinal Shivers
For 10...34 seconds, whenever target foe is struck for cold damage while using a skill, that foe is interrupted and you lose 10...6 Energy or Spinal Shivers ends.
Prophecies
10
2
15
Spiteful Spirit
For 8...18 seconds, whenever target foe attacks or uses a skill, Spiteful spirit deals 5...29 shadow damage to that foe and all adjacent allies of that foe.
Prophecies
15
2
10
Suffering
For 6...25 seconds, target foe and all nearby foes suffer Health degeneration of 2.
Core
15
2
20
Weaken Armor
For 10...34 seconds, target foe has an armor penalty of -20 against physical damage.
Core
10
3
20
Wither
For 5...29 seconds, target foe suffers Health degeneration of 2...4 and Energy degeneration of 2. Wither ends if target foe's Energy reaches 0.
Prophecies
10
2
10
Animate Bone Fiend
Exploit nearest corpse to animate a level 1...14 bone fiend. Bone fiends can attack at range.
Core
25
3
5
Animate Bone Horror
Exploit nearest corpse to animate a level 1...14 bone horror.
Prophecies
15
3
5
Animate Bone Minions
Exploit nearest corpse to animate two level 0...10 bone minions.
Core
15
3
5
Aura of the Lich
For 15...39 seconds, your maximum Health is halved, but you take half damage from all sources. When Aura of the Lich ends, you're healed for 50...202 Health.
Prophecies
10
2
20
Blood of the Master
All adjacent undead allies are healed for 30...99.
Core
10
10
1
5
Consume Corpse
Exploit a random target. You teleport to that corpse's location and gain 25...85 Health and 5...17 Energy.
Prophecies
10
1
Dark Aura
For 30 seconds, whenever target ally sacrifices Health, Dark Aura deals 5...41 shadow damage to adjacent foes, and you lose 5...17 Health.
Core
10
1
10
Death Nova
For 30 seconds, if target ally dies, all adjacent foes take 26...85 damage and are Poisoned for 15 seconds.
Core
5
2
Deathly Chill
Target foe is struck for 5...50 cold damage. If that foe's health is above 50%, you deal an additional 5...35 shadow damage.
Prophecies
10
1
5
Deathly Swarm
Deathly Swarm flies out slowly and strikes for 15...67 cold damage on up to three targets in the area.
Core
10
3
3
Infuse Condition
For the next 15...51 seconds, whenever you receive a Condition, that Condition is transferred to your closest minion instead.
Prophecies
5
1
20
Malign Intervention
For 5...17 seconds, target foe receives 20% less benefit from healing. If target foe dies while hexed with Malign Intervention, a level 1...14 masterless bone horror is summoned.
Prophecies
10
1
20
Necrotic Traversal
Exploit a random corpse. You teleport to that corpse's location and all nearby foes become Poisoned for 5...17 seconds.
Prophecies
5
3/4
Putrid Explosion
The corpse nearest your target explodes, sending out a shockwave that deals 24...101 damage to all nearby foes.
Core
10
1
5
Rotting Flesh
Target fleshy creature becomes Diseased for 10...22 seconds.
Core
15
3
3
Soul Feast
Exploit nearest corpse to steal 50...234 Health.
Core
10
1
Tainted Flesh
For 20...39 seconds, target ally is immune to disease, and anyone striking that ally in melee becomes Diseased for 3...13 seconds.
Core
5
1
Taste of Death
Steal 100...340 Health from target animated undead ally.
Core
5
1/4
Verata's Aura
All hostile animated undead in the area become bound to you. Verata's Aura ends after 120...264 seconds. When Verata's Aura ends, you lose your bond with any undead bound to you. (50% failure chance with Death Magic 4 or less.)
Prophecies
33
15
3/4
30
Verata's Gaze
If target hostile animated undead has a master, its bond to its master is broken, making it hostile to all other creatures. If it had no master, you become its master. (50% failure chance with Death Magic 4 or less.)
Prophecies
5
1
5
Verata's Sacrifice
For 8...18 seconds, all undead allies gain 10 health regeneration. All Conditions are removed from those allies and transfered to you.
Prophecies
15
10
2
30
Vile Touch
Touch target foe to deal 20...56 damage.
Core
10
3/4
4
Virulence
If target foe was already suffering from a Condition, that foe suffers from Disease, Poison, and Weakness for 3...13 seconds.
Prophecies
5
1
15
Well of Suffering
Exploit nearest corpse to create a Well of Suffering at its location. For the next 10...26 seconds, foes in that area suffer Health degeneration of -1...5.
Prophecies
15
2
10
Well of the Profane
Exploit nearest corpse to create a Well of the Profane at its location. For 8...18 seconds, foes in that area are stripped of all Enchantments and cannot be the target of further Enchantments. (50% failure chance with Death Magic 4 or less.)
Core
25
3
10
No Attribute
Grenth's Balance
If target foe has more Health than you, you gain half the difference (up to your maximum health), and that foe loses an equal amount.
Core
10
1/4
10
Plague Touch
Transfer a negative Condition and its remaining duration from yourself to target touched foe.
Core
5
3/4