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Quest-medium This skill may be earned from a quest. See skill information for details.

Energy Energy requirement

Sacrifice Health sacrifice requirement

Activation Activation time

Recharge Recharge time

Blood Magic

Barbed Signet Barbed Signet Signet. For 1...16 seconds, whenever you use a Necromancer skill on a foe, that foe suffers from Bleeding for 2...13 seconds.
15% Sacrifice     1 Activation 10 Recharge
Core   Can be obtained through a quest
Blood is Power Blood is Power Elite Enchantment Spell. For 10 seconds, target other ally gains +3...5 Energy regeneration.
33% Sacrifice 1 Energy ¼ Activation    
Core    
Dark Bond Dark Bond Enchantment Spell. For the next 30...54 seconds, whenever you receive damage, your closest minion suffers 75% of that damage for you.
    5 Energy 2 Activation 20 Recharge
Core   Can be obtained through a quest
Dark Pact Dark Pact Spell. Deal 10...40 shadow damage to target foe.
10% Sacrifice 1 Energy 1 Activation 2 Recharge
Core   Can be obtained through a quest
Demonic Flesh Demonic Flesh Enchantment Spell. For 30...54 seconds, whenever you use a skill that targets a foe, you deal 5...17 shadow damage to all other foes adjacent to you.
    5 Energy 1 Activation 30 Recharge
Core   Can be obtained through a quest
Life Siphon Life Siphon Hex Spell. For 12...22 seconds, target foe suffers -1...3 Health degeneration, and you gain +1...3 Health regeneration.
    10 Energy 1 Activation 5 Recharge
Core   Can be obtained through a quest
Order of Pain Order of Pain Enchantment Spell. For 5 seconds, whenever a party member hits a foe with physical damage, that party member does an additional 3...13 damage.
17% Sacrifice 10 Energy 2 Activation    
Core    
Signet of Agony Signet of Agony Signet. You suffer from Bleeding for 25 seconds. All nearby foes take 10...58 damage.
10% Sacrifice     ¾ Activation 8 Recharge
Core   Can be obtained through a quest
Strip Enchantment Strip Enchantment Spell. Remove 0...2 enchantments from target foe. If an enchantment is removed, you steal 5...53 Health.
    10 Energy 1 Activation 15 Recharge
Core   Can be obtained through a quest
Unholy Feast Unholy Feast Spell. Steal up to 10...54 Health from up to 1...3 foes in the area.
    15 Energy ¾ Activation 8 Recharge
Core    
Vampiric Gaze Vampiric Gaze Spell. Steal up to 18...52 Health from target foe.
    10 Energy 1 Activation 8 Recharge
Core   Can be obtained through a quest
Well of Blood Well of Blood Well Spell. Exploit nearest corpse to create a Well of Blood at its location. For 8...18 seconds, allies in that area receive +1...5 Health regeneration.
    10 Energy 1 Activation 2 Recharge
Core   Can be obtained through a quest

Curses

Barbs Barbs Hex Spell. For 30 seconds, target foe takes 1...12 more damage when hit by physical damage.
    10 Energy 2 Activation 5 Recharge
Core    
Chilblains Chilblains Spell. You become Poisoned for 10 seconds. Foes in the area of your target are struck for 10...37 cold damage and lose 1...2 enchantments.
    25 Energy 2 Activation 8 Recharge
Core   Can be obtained through a quest
Defile Flesh Defile Flesh Hex Spell. For 5...29 seconds, target foe gains only two-thirds Health from healing.
10% Sacrifice 10 Energy 1 Activation 10 Recharge
Core   Can be obtained through a quest
Enfeebling Blood Enfeebling Blood Spell. Target foe and all nearby foes suffer from Weakness for 5...17 seconds.
10% Sacrifice 1 Energy 1 Activation 8 Recharge
Core   Can be obtained through a quest
Faintheartedness Faintheartedness Hex Spell. For the next 3...13 seconds, target foe attacks 50% slower, and that foe suffers -0...2 Health degeneration.
    10 Energy 1 Activation 8 Recharge
Core   Can be obtained through a quest
Lingering Curse Lingering Curse Elite Hex Spell. For 6...25 seconds, target foe and all nearby foes suffer -0...2 Health degeneration, and receive 20% less benefit from healing.
    15 Energy 1 Activation 10 Recharge
Core    
Mark of Pain Mark of Pain Hex Spell. For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 10...34 shadow damage to adjacent foes.
    10 Energy 1 Activation 20 Recharge
Core   Can be obtained through a quest
Parasitic Bond Parasitic Bond Hex Spell. For 20 seconds, target foe suffers -1 Health degeneration. The caster is healed for 30...102 when Parasitic Bond ends.
    5 Energy 1 Activation 2 Recharge
Core   Can be obtained through a quest
Plague Signet Plague Signet Elite Signet. Transfer all negative conditions with 100...180% of their remaining durations from yourself to target foe. (50% failure chance with Curses 4 or less.)
        1 Activation 4 Recharge
Core    
Plague Touch Plague Touch Skill. Transfer 1...3 negative conditions and their remaining durations from yourself to target touched foe.
    5 Energy ¾ Activation    
Core   Can be obtained through a quest
Rend Enchantments Rend Enchantments Spell. Remove 5...8 enchantments from target foe. For each Monk enchantment removed, you lose 55...31 Health.
    5 Energy 2 Activation 20 Recharge
Core   Can be obtained through a quest
Rigor Mortis Rigor Mortis Hex Spell. For 8...18 seconds, target foe cannot block.
    10 Energy 1 Activation 20 Recharge
Core    
Suffering Suffering Hex Spell. For 6...25 seconds, target foe and all nearby foes suffer -0...2 Health degeneration.
    15 Energy 1 Activation 10 Recharge
Core   Can be obtained through a quest
Weaken Armor Weaken Armor Spell. Target foe and foes adjacent to your target have Cracked Armor for 5..17 seconds.
    5 Energy 1 Activation 5 Recharge
Core   Can be obtained through a quest

Death Magic

Animate Bone Fiend Animate Bone Fiend Spell. Exploit nearest corpse to animate a level 1...14 bone fiend. Bone fiends can attack at range.
    25 Energy 3 Activation 5 Recharge
Core   Can be obtained through a quest
Animate Bone Minions Animate Bone Minions Spell. Exploit nearest corpse to animate two level 0...10 bone minions.
    15 Energy 3 Activation 5 Recharge
Core   Can be obtained through a quest
Blood of the Master Blood of the Master Spell. All of your undead allies are healed for 30...99. You sacrifice an additional 2% maximum Health per minion healed in this way.
5%+ Sacrifice 5 Energy 1 Activation 2 Recharge
Core   Can be obtained through a quest
Dark Aura Dark Aura Enchantment Spell. For 30 seconds, whenever target ally sacrifices Health, Dark Aura deals 5...41 shadow damage to adjacent foes, and you lose 5...17 Health.
    10 Energy 1 Activation 10 Recharge
Core   Can be obtained through a quest
Death Nova Death Nova Enchantment Spell. For 30 seconds, if target ally dies, all adjacent foes take 26...85 damage and are Poisoned for 15 seconds.
    5 Energy 2 Activation    
Core   Can be obtained through a quest
Deathly Swarm Deathly Swarm Spell. Deathly Swarm flies out slowly and strikes for 30...78 cold damage on up to three targets in the area.
    10 Energy 2 Activation 6 Recharge
Core   Can be obtained through a quest
Putrid Explosion Putrid Explosion Spell. The corpse nearest your target explodes, sending out a shockwave that deals 24...101 damage to all nearby foes.
    10 Energy 1 Activation 5 Recharge
Core   Can be obtained through a quest
Rotting Flesh Rotting Flesh Spell. Target fleshy foe becomes Diseased for 10...22 seconds, slowly losing Health.
    15 Energy 3 Activation 3 Recharge
Core   Can be obtained through a quest
Soul Feast Soul Feast Spell. Exploit nearest corpse to gain 50...234 Health.
    10 Energy 1 Activation    
Core   Can be obtained through a quest
Tainted Flesh Tainted Flesh Elite Enchantment Spell. For 20...39 seconds, target ally is immune to disease, and anyone striking that ally in melee becomes Diseased for 3...13 seconds.
    5 Energy 1 Activation    
Core    
Taste of Death Taste of Death Spell. Steal up to 100...340 Health from target animated undead ally.
    5 Energy ¼ Activation    
Core    
Vile Touch Vile Touch Skill. Touch target foe to deal 20...56 damage.
    10 Energy ¾ Activation 2 Recharge
Core   Can be obtained through a quest
Well of the Profane Well of the Profane Well Spell. Exploit nearest corpse to create a Well of the Profane at its location. For 8...18 seconds, foes in that area are stripped of all enchantments and cannot be the target of further enchantments. (50% failure chance with Death Magic 4 or less.)
    25 Energy 3 Activation 10 Recharge
Core   Can be obtained through a quest

No Attribute

Grenth's Balance Grenth's Balance Elite Spell. If target foe has more Health than you, you gain half the difference (up to your maximum Health), and that foe loses an equal amount. If this foe has less Health than you, you lose half the difference, and that foe gains an equal amount.
    10 Energy ¼ Activation 10 Recharge
Core    
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