- This skill may be earned from a quest. See skill information for details.
Ranger[]
Beast Mastery[]
Charm Animal [edit]
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Skill. Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped. You cannot charm an animal that is more than 4 levels above you. |
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Core |
Monk[]
Healing Prayers[]
Infuse Health [edit]
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Spell. Lose half your current Health. Target other ally is healed for 100...129% of the amount you lost. |
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Core | |||||||||||||
Live Vicariously [edit]
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Enchantment Spell. While you maintain this enchantment, whenever target ally hits a foe, you gain 2...14 Health. |
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Prophecies | |||||||||||||
Mending [edit]
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Enchantment Spell. While you maintain this enchantment, target ally gains +1...3 Health regeneration. |
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Core |
Protection Prayers[]
Life Attunement [edit]
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Enchantment Spell. While you maintain this enchantment, target ally deals 30% less damage with attacks, but gains 14...43% more Health when healed. |
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Prophecies | |||||||||||||
Life Bond [edit]
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Enchantment Spell. While you maintain this enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 3...25. |
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Core | |||||||||||||
Protective Bond [edit]
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Enchantment Spell. While you maintain this enchantment, target ally cannot lose more than 5% max Health due to damage from a single attack or spell. When Protective Bond prevents damage, you lose 6...4 Energy or the spell ends. |
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Prophecies | |||||||||||||
Rebirth [edit]
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Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 10...4 seconds. This spell consumes all of your remaining Energy. |
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Core |
Smiting Prayers[]
Balthazar's Spirit [edit]
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Enchantment Spell. While you maintain this enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.) |
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Prophecies | |||||||||||||
Retribution [edit]
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Enchantment Spell. While you maintain this enchantment, whenever target ally takes attack damage, this spell deals 33% of the damage back to the source (maximum of 5...17 damage). |
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Core | |||||||||||||
Essence Bond [edit]
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Enchantment Spell. While you maintain this enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy. |
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Prophecies |
Necromancer[]
Blood Magic[]
Blood is Power [edit]
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Elite Enchantment Spell. For 10 seconds, target other ally gains +3...5 Energy regeneration. |
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Core | |||||||||||||
Order of Pain [edit]
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Enchantment Spell. For 5 seconds, whenever a party member hits a foe with physical damage, that party member does an additional 3...13 damage. |
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Core |
Curses[]
Order of Apostasy [edit]
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Elite Enchantment Spell. For 5 seconds, whenever a party member hits a foe with physical damage, that foe loses one enchantment. For each Monk enchantment removed, you lose 25...17% maximum Health. |
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Factions |
Plague Touch [edit]
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Skill. Transfer 1...3 negative conditions and their remaining durations from yourself to target touched foe. |
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Core |
Death Magic[]
Consume Corpse [edit]
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Spell. Exploit a random target. You teleport to that corpse's location and gain 25...85 Health and 5...17 Energy. |
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Prophecies | |||||||||||||
Death Nova [edit]
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Enchantment Spell. For 30 seconds, if target ally dies, all adjacent foes take 26...85 damage and are Poisoned for 15 seconds. |
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Core | |||||||||||||
Necrotic Traversal [edit]
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Spell. Exploit a random corpse. You teleport to that corpse's location and all nearby foes become Poisoned for 5...17 seconds. |
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Prophecies | |||||||||||||
Putrid Flesh [edit]
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Spell. Destroy one of your target animated undead minions. All foes near that creature are Diseased for 5...13 seconds. |
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Nightfall | |||||||||||||
Soul Feast [edit]
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Spell. Exploit nearest corpse to gain 50...234 Health. |
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Core | |||||||||||||
Tainted Flesh [edit]
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Elite Enchantment Spell. For 20...39 seconds, target ally is immune to disease, and anyone striking that ally in melee becomes Diseased for 3...13 seconds. |
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Core | |||||||||||||
Taste of Death [edit]
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Spell. Steal up to 100...340 Health from target animated undead ally. |
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Core |
Mesmer[]
Domination Magic[]
Arcane Larceny [edit]
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Spell. For 5...29 seconds, one random spell is disabled for target foe and Arcane Larceny is replaced by that spell. |
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Factions | |||||||||||||
Arcane Thievery [edit]
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Spell. For 5...29 seconds, one random spell is disabled for target foe, and Arcane Thievery is replaced by that spell. |
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Prophecies |
Inspiration Magic[]
Inspired Enchantment [edit]
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Spell. Remove an enchantment from target foe and gain 3...13 Energy. For 20 seconds, Inspired Enchantment is replaced with the enchantment removed from target foe. |
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Prophecies | |||||||||||||
Inspired Hex [edit]
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Spell. Remove a hex from target ally and gain 4...9 Energy. For 20 seconds, Inspired Hex is replaced with the hex that was removed. |
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Prophecies | |||||||||||||
Revealed Enchantment [edit]
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Spell. Remove an enchantment from target foe and gain 3...13 Energy. For 20 seconds, Revealed Enchantment is replaced with the enchantment removed from target foe. |
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Factions | |||||||||||||
Revealed Hex [edit]
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Spell. Remove a hex from target ally and gain 4...9 Energy. For 20 seconds, Revealed Hex is replaced with the hex that was removed. |
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Factions |
No Attribute[]
Shatter Storm [edit]
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Elite Spell. Target foe loses all enchantments. For each enchantment removed this way, Shatter Storm is disabled for an additional 7 seconds. |
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Factions |
Elementalist[]
Earth Magic[]
Stone Daggers [edit]
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Spell. Send out two Stone Daggers. Each Stone Dagger strikes target foe for 8...28 earth damage if it hits. |
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Core |
Fire Magic[]
Burning Speed [edit]
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Enchantment Spell. For 5 seconds, you are set on fire and move 30...42% faster. When Burning Speed ends, all adjacent foes are set on fire for 3...8 seconds. |
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Factions | |||||||||||||
Flare [edit]
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Spell. Send out a flare that strikes target foe for 20...56 fire damage if it hits. |
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Core |
Water Magic[]
Ice Spear [edit]
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Spell. Send out an Ice Spear, striking target foe for 10...58 cold damage if it hits. Ice Spear has half the normal spell range. |
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Core |
Assassin[]
Dagger Mastery[]
Repeating Strike [edit]
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Off-Hand Attack. Must follow an off-hand attack. If it hits, this attack strikes for +10...26 damage. If it misses, it takes an additional 15 seconds to recharge. |
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Factions |
Ritualist[]
Restoration Magic[]
Flesh of My Flesh [edit]
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Spell. Lose half your Health. Resurrect target party member with your current Health and 5...17% Energy. |
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Factions |
Dervish[]
Earth Prayers[]
Mirage Cloak [edit]
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Enchantment Spell. For 10 seconds, you have a 50% chance to block incoming attacks. When this enchantment ends, all nearby foes are struck for 15...63 earth damage. |
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Nightfall |