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==Walkthrough==
 
==Walkthrough==
*Erff is standing just outside [[Vlox's Falls]] with four [[Artisan (Asura)|Artisans]] rangers. They continue with you, but cannot be attacked.
+
*Erff is standing just outside [[Vlox's Falls]] with four [[Artisan (Asura)|Artisans]] (rangers). They continue with you, but cannot be attacked.
 
*After talking to him, proceed to the location marked on your map (near the river). Erff doesn't like this spot, so continue with him to the next.
 
*After talking to him, proceed to the location marked on your map (near the river). Erff doesn't like this spot, so continue with him to the next.
 
*This spot is next to a large structure with extremely steep walls, but Erff runs straight up to the top.
 
*This spot is next to a large structure with extremely steep walls, but Erff runs straight up to the top.

Revision as of 08:07, 20 September 2007

File:O Brave New World.jpg

O Brave New World

Overview

Summary

  1. Meet Erff in Arbor Bay.
  2. Guide Erff to a potential settlement location in Arbor Bay.
  3. Help Erff scout out another potential settlement location.
  4. Speak with Erff.
  5. Defend the work krewe from the invading Destroyers.
  6. See Blorf for your reward.

Obtained from

Blorf in Vlox's Falls

Requirements

The Elusive Golemancer

Reward

Mindbender Mindbender
  • Consumables
Essence of Celerity

Dialogue

"[Difficulty: Master] The surface resettlement effort is moving along, but the Destroyer threat has deepend considerably. Now they threaten to delay my schedule, and that I just cannot abide. My chief location scout, Erff, is so frightened about Destroyers bubbling up in Arbor Bay that he hasn't even picked out the new settlement site yet. My krewe needs to get started as soon as possible, but Erff refuses to scout out the location without a bodyguard. You look big and beefy; are you interested?"
Accept: "All right, if you promise to never call me "beefy" again."
Reject: "I am not a meat shield."

Dialogue (Erff)

"So Blorf finally got some sense knocked into his head, eh? I'm a builder, not a fighter. You lead the way and take care of anything big and nasty. I'll stop you when I see something of interest."

Intermediate Dialogue 1 (Erff)

"If we're going to live above ground, this is a fine spot. At least it won't smell like mold."
"Although, it's a bit too sunny and hardly defensible at all. I worry about all this water. Should their (sic) be a sudden downpour, a flood would be sure to follow."
"Nope, no good. Onward!"

Intermediate Dialogue 2 (Erff)

"Quaint and certainly homey, but it would require much excavation. I wonder though, perhaps it will be worth the effort. These structures even look salvageable."
"Yes, I'm quite sure this will do. We will start construction immediately."


Reward Dialogue

"Excellent work, bookah. It constantly surprises me to see how handy you humans can be in a pinch. I might just have to get a few more."

Walkthrough

  • Erff is standing just outside Vlox's Falls with four Artisans (rangers). They continue with you, but cannot be attacked.
  • After talking to him, proceed to the location marked on your map (near the river). Erff doesn't like this spot, so continue with him to the next.
  • This spot is next to a large structure with extremely steep walls, but Erff runs straight up to the top.
  • Talk to him, and he approves. Now prepare to defend against Destroyers.
  • There are many waves of Destroyers, coming two at a time from two directions - down the root and from the path next to the resurrection shrine. They head directly toward the tower. If close enough, Erff and the Artisans will attack with their bows. The artisans will take damage and die; however, Erff appears to be invincible, as he will bounce back to 25% health from 0 health as many unkillable NPCs do.
    • There are approximately 50-55 Destroyers total, and each wave has 3-8 Destroyers.
    • The final wave has a boss, the Shock of Destruction. Killing him and his group will complete the mission.
  • Map travel back to Vlox's Falls and talk to Blorf for the reward.

Tips:

  • For the defense, it is advisable to use the height of the structure to your advantage. Casters should use the edge to protect them from enemy rangers, while rangers can use the height to deal extra damage.
  • If you position a pair of tanks properly on the ramp, they can keep enemy warriors from attacking your party's casters. When using this tactic, AoE damage can make short work of enemy groups.
  • The battles can take long and you do not have much time between waves to regenerate energy, so a Necromancer with Blood Ritual, BiP, or Well of Power might be quite useful.
  • If available, players should remember to switch to the Deldrimor Title Track for this quest, to reap the rewards of Stout-Hearted.
  • Even with mass amounts of Destroyers attacking him, Erff won't die before you respawn if the team is wiped out. In fact, it seems that Erff cannot die at all, as he bounces back from 0 health up to about 25% health, as many unkillable NPCs do.
  • Be prepared to see groups of 3-8 Destroyers.
  • Necromancer Wells come in handy as well. They will work well with the AoE of other casters.

Trivia