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Skill details
Offering of Blood
Offering of Blood
Campaign: Prophecies Necromancer
Profession: Necromancer
Attribute: Blood Magic
Type: Elite Spell
20% Sacrifice 1 Energy ¼ Activation 15 Recharge

Full: You gain 8...18 Energy.

Concise: You gain 8...18 Energy.

Blood Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Energy 8 9 10 10 11 12 13 14 14 15 16 17 18 18 19 20 21 22 22 23 24 25


Acquisition[]

Signet of Capture:

Notes[]

Energy gain[]

This presumes Offering of Blood is cast as often as possible (activation + recharge time) before any activation/recharge time modifiers.

Blood Magic Attribute 0–8 9 10 11 12 13–19
Energy Gained by Caster 8–14 15 16 17 18 18–23
Net Energy Gain 7–13 14 15 16 17 17–22
Energy Gain/Second .46–.85 .92 .98 1.05 1.11 1.11–1.44

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