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− | {{DisambigMsg|a Necromancer enchantment type| the Sunspear Scout blessings| |
+ | {{DisambigMsg|a Necromancer enchantment type| the Sunspear Scout blessings|Bounty}} |
[[Order]]s are [[necromancer]] [[enchantment]]s that give members in your party a boost to their [[attack]]s. |
[[Order]]s are [[necromancer]] [[enchantment]]s that give members in your party a boost to their [[attack]]s. |
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Revision as of 05:53, 19 January 2007
This article is about a Necromancer enchantment type. For the Sunspear Scout blessings, see Bounty. |
Orders are necromancer enchantments that give members in your party a boost to their attacks.
In general, Orders last a short spurt and involve health sacrifice or loss for the caster.
Orders
Necromancer
Blood Magic
Dark Fury [edit]
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Enchantment Spell. For 5 seconds, whenever any party member hits with an attack, that party member gains one hit of adrenaline. (50% failure chance with Blood Magic of 4 or less.) |
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Prophecies | |||||||||||||
Order of Pain [edit]
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Enchantment Spell. For 5 seconds, whenever a party member hits a foe with physical damage, that party member does an additional 3...13 damage. |
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Core | |||||||||||||
Order of the Vampire [edit]
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Elite Enchantment Spell. For 5 seconds, whenever a party member who is not under the effects of another Necromancer enchantment hits a foe with physical damage, that party member steals up to 3...13 Health. |
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Prophecies |
Curses
Order of Apostasy [edit]
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Elite Enchantment Spell. For 5 seconds, whenever a party member hits a foe with physical damage, that foe loses one enchantment. For each Monk enchantment removed, you lose 25...17% maximum Health. |
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Factions |
Death Magic
Order of Undeath [edit]
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Elite Spell. For 5 seconds, your minions deal +3...13 damage, but you lose 2% of your maximum Health whenever one of your minions hits with an attack. |
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Nightfall |
Related articles
- Orders
Notes
- The skill Dark Fury does not have "Order" in it's name, and it says "nearby party members" in its description, but it behaves just like an order (requires sacrifice, affects all party members in radar range, lasts for 5 seconds).