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Skill details
Order of Pain
Campaign: Core Necromancer
Profession: Necromancer
Attribute: Blood Magic
Type: Enchantment Spell
17% Sacrifice 10 Energy 2 Activation    

Full: For 5 seconds, whenever a party member hits a foe with physical damage, that party member does an additional 3...13 damage.

Concise: Enchants all party members (5 seconds). 3...13 more damage whenever these party members hit with physical damage.

Blood Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Damage 3 4 5 6 6 7 8 9 10 11 12 13 13 14 15 16 17 18 19 19 20 21


Acquisition[]

Skill Trainers:

Hero Skill Trainers:

Signet of Capture:

Notes[]

  • Skills that deal physical damage when an attack is blocked will not trigger the effects of this skill, as that damage is not caused by a "hit".
  • Heroes equipped with this skill will often keep it up indefinitely even outside of battle.

Related skills[]

Related articles[]

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