Necromancer[]
Blood Magic[]
|
Dark Fury [edit]
|
Enchantment Spell. For 5 seconds, whenever any party member hits with an attack, that party member gains one hit of adrenaline. (50% failure chance with Blood Magic of 4 or less.) |
| ||||||||||
| Prophecies | |||||||||||||
|
Order of Pain [edit]
|
Enchantment Spell. For 5 seconds, whenever a party member hits a foe with physical damage, that party member does an additional 3...13 damage. |
| ||||||||||
| Core | |||||||||||||
|
Order of the Vampire [edit]
|
Elite Enchantment Spell. For 5 seconds, whenever a party member who is not under the effects of another Necromancer enchantment hits a foe with physical damage, that party member steals up to 3...13 Health. |
| ||||||||||
| Prophecies | |||||||||||||
Curses[]
|
Order of Apostasy [edit]
|
Elite Enchantment Spell. For 5 seconds, whenever a party member hits a foe with physical damage, that foe loses one enchantment. For each Monk enchantment removed, you lose 25...17% maximum Health. |
| ||||||||||
| Factions | |||||||||||||
Death Magic[]
|
Order of Undeath [edit]
|
Elite Spell. For 5 seconds, your minions deal +3...13 damage, but you lose 2% of your maximum Health whenever one of your minions hits with an attack. |
| ||||||||||
| Nightfall | |||||||||||||




