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Peltsman Jiri
Peltsman Jiri
Classification
Species: Human
Profession: Collector
Level(s): 10

Dialogue[]

"Blood drinkers are foul, disgusting creatures, but their hides are extremely useful. We can craft lightweight armor, warm clothing, durable pouches, and virtually anything else out of them. I'd venture into the wilderness to skin their pelts myself, but I'm far too busy haggling with armor smiths and garment makers to get my hands dirty. Business is raging harder than a diseased pack of Charr! You understand, don't you? Bring me 5 Blood Drinker Pelts in exchange for this:"

Collector Items[]

Peltsman Jiri[]

Location: Altrumm Ruins
Collecting: 5 Blood Drinker Pelts

Item Stats Reqs. Mods Value
Dirks Piercing damage: 7-17 9 Dagger Mastery Damage +15% (while Health is above 50%) 125 Gold
Hypnotic Staff Energy +10
Chaos damage: 11-22
9 Illusion Magic Halves casting time of Illusion Magic spells (Chance: 20%)
Halves skill recharge of spells (Chance: 20%)
125 Gold
Blood Knife Energy +12 9 Blood Magic Energy +15
Energy regeneration -1
Health +30
125 Gold
Melon Hammer Blunt damage: 19-35 9 Hammer Mastery Damage +20% (while hexed) 125 Gold
Hornbow Piercing damage: 15-28 9 Marksmanship Damage +15% (while in a Stance) 125 Gold
Ceremonial Cauldron Energy +12 9 Spawning Power Halves casting time of Spawning Power spells (Chance: 20%)
Halves skill recharge of Spawning Power spells (Chance: 20%)
125 Gold
Lotus Staff Energy +10
Lightning damage: 11-22
9 Air Magic Halves casting time of Air Magic spells (Chance: 20%)
Halves skill recharge of spells (Chance: 20%)
125 Gold
Lotus Staff Energy +10
Earth damage: 11-22
9 Earth Magic Halves casting time of Earth Magic spells (Chance: 20%)
Halves skill recharge of spells (Chance: 20%)
125 Gold
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