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==General==
Most '''piercing'''-type damage is caused by arrows fired from [[bow]]s. Some monsters and armor types may have varying vulnerability to this damage type.
 
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All '''piercing damage''' is [[physical damage]]. Most piercing-type damage is caused by [[dagger]]s, [[spear]]s, and arrows fired from [[bow]]s. The ranger skills [[Barbed Trap]] and [[Spike Trap]] and the pets [[Black Widow]]s, [[Dune Lizard]]s, [[Phoenix (pet)|Phoenixes]] and [[Crocodile]]s cause piercing damage as well.
   
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The damage from daggers, spears, and bows can be altered to elemental damage using various [[weapon upgrade]]s.
{{stub}}
 
   
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Necromancers [[Bonelace Armor]] has +15 Armor against Piercing Damage.
[[Category:Damage Types]]
 
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Although the term "piercing" suggests that the damage *pierces* enemy armor, this should not be confused with [[armor penetration]], which actually ignores a portion of the target's [[armor]] when calculating [[damage]].
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==See Also==
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*[[Colossal Pick]]
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*[[Piercing Axe]]
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== Effect of piercing damage on creatures ==
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The following creatures are known to have a natural resistance to piercing damage:
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*All [[Skeleton]]s
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*[[Crag Behemoth]]s
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*[[Fevered Devourer]]s
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*[[Leviathan Fish]]
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**[[Leviathan Claw]]
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**[[Leviathan Eye]]
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**[[Leviathan Mouth]]
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== Protection against piercing damage ==
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Items
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* [[Geoffer's Bulwark]]
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* [[Kunan's Bastion]]
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Inscription
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* "Through Thick and Thin" - Armor +10 (vs piercing damage)
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{{Damage types}}
 
[[Category:Damage types]]

Latest revision as of 16:04, 28 March 2010

General

All piercing damage is physical damage. Most piercing-type damage is caused by daggers, spears, and arrows fired from bows. The ranger skills Barbed Trap and Spike Trap and the pets Black Widows, Dune Lizards, Phoenixes and Crocodiles cause piercing damage as well.

The damage from daggers, spears, and bows can be altered to elemental damage using various weapon upgrades.

Necromancers Bonelace Armor has +15 Armor against Piercing Damage.

Although the term "piercing" suggests that the damage *pierces* enemy armor, this should not be confused with armor penetration, which actually ignores a portion of the target's armor when calculating damage.

See Also

Effect of piercing damage on creatures

The following creatures are known to have a natural resistance to piercing damage:

Protection against piercing damage

Items

Inscription

  • "Through Thick and Thin" - Armor +10 (vs piercing damage)
Damage types
Physical damage: Blunt damageSlashing damagePiercing damage
Elemental damage: Cold damageEarth damageFire damageLightning damage
Others: Chaos damageDark damageHoly damageShadow damage