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* [[Skeleton Sorcerer]] |
* [[Skeleton Sorcerer]] |
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− | == Skills that protect |
+ | == Skills that protect against piercing damage == |
* [["Shields Up!" ]] |
* [["Shields Up!" ]] |
Revision as of 21:04, 18 October 2006
General
All piercing damage is physical damage. Most piercing-type damage is caused by daggers, spears, and arrows fired from bows. The ranger skills Barbed Trap and Spike Trap and the pets Black Widows and Dune Lizards cause piercing damage as well.
Necromancers Bonelace Armor has +15 Armor against Piercing Damage. Most bows start out with piercing damage, but can be modified with strings for different types of damage, i.e. an icy bowstring for cold damage, etc.
Some think piercing damage is the best kind of damage possible seeing the fact it *pierces* enemy armor. However, this should not be confused with armor penetration, which actually ignores a portion of the target's armor when calculating damage.
See Also
Effect of Piercing Damage on Creatures
The following creatures are known to be resistant to piercing damage: