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{{Power Leak}}
[[Category:Domination Magic]] [[Category:Mesmer Skills]] [[Category:Spells]]
 
{{Skill_begin | color = lightgreen | name = Power Leak}}
 
{{Skill_image | image = [[image:PowerLeak.png|100%|Power Leak]] | caption = }}
 
{{Skill_begin_info | color = lightgreen}}
 
{{Skill_profession_entry | value = [[Mesmer]] | icon = [[Image:Mesmer-icon.png]]}}
 
{{Skill_attribute_entry | value = [[Domination Magic]]}}
 
{{Skill_type_entry | value = [[Spell]]}}
 
{{Skill_energy_entry | value = 10}}
 
{{Skill_activation_entry | value = 1/4}}
 
{{Skill_recharge_entry | value = 20}}
 
{{Skill_end_info}}
 
{{Skill_end}}
 
   
==Description==
+
== Acquisition ==
If target foe is casting a [[spell]], the spell is interrupted and target foe loses '''10...22''' [[Energy]].
 
 
==Progression==
 
{|border="1" cellpadding="2"
 
|-
 
|Domination Magic|| align=right| '''0''' || align=right| 1 || align=right| 2 || align=right| 3 || align=right| 4 || align=right| 5 || align=right| 6 || align=right| 7 || align=right| 8 || align=right| 9 || 10 || 11 || '''12''' || 13 || 14 || 15 || 16
 
|-
 
|Energy ||10||11||12||13||14||15||16||17||18||19||20||21||22||23||24||25||26
 
|}
 
 
==Usage Notes==
 
Usage is straighforward: watch for an enemy to start casting a [[Spells|spell]], then cast this to stop them in their tracks and cut their energy pool down. If you would rather deal them some damage when countering spells take a look at the sister-skill [[Power Spike]].
 
 
Countering skills is tough at first, but once you get the hang of it interrupts will prove an effective part of your arsenal. It sometimes helps to have played the other [[Spells|spell]] casting classes so that you are familiar with their casting animations. When opponents are casting spells the skill name will appear under their names if you have them selected, but beware of depending on this because that skill will be displayed under their names long after your opportunity to counter has gone.
 
 
In a [[PvP]] match this is especially useful to prevent [[Monk|Monks]] from getting that last minute heal off to save their tank. Interrupt that critical heal and you may force them to try a [[Restore Life]] instead of a simple heal, not to mention that they will have less energy after your counter and so be slower to heal in the immediate future.
 
 
In [[PvE]] the same applies, although the skill is less commonly used.
 
 
* This spell is especially useful for a [[Shutdown Mesmer]], as it both interrupts a spell and drains a large amount of energy compared to the low, but guaranteed, drains of [[Energy Tap]] or [[Energy Drain]].
 
 
==Acquisition==
 
 
'''[[Skill Quests]]''':
 
'''[[Skill Quests]]''':
 
*[[Mesmerizing the Enemy]] ([[Sardelac Sanitarium]])
 
*[[Mesmerizing the Enemy]] ([[Sardelac Sanitarium]])
Line 40: Line 7:
 
*[[Captain Osric]] ([[Yak's Bend]])
 
*[[Captain Osric]] ([[Yak's Bend]])
 
*[[Dakk]] ([[Ember Light Camp]])
 
*[[Dakk]] ([[Ember Light Camp]])
'''[[Signet of Capture]]''':
 
*[[Mercia the Smug]] ([[Abaddon's Mouth (Mission)]])
 
* ... more to be added ...
 
   
==Related Skills==
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== Notes ==
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*Its massive [[energy]] denying capabilities are useful for pressuring casters, especially enemy [[monk]]s.
*[[Power Spike]]: Another interrupt which takes health instead of energy from opponent.
 
  +
*Using this skill in combination with [[Mind Wrack]] can deal a good amount of damage if the interrupt is successful as it is likely that your enemy will hit zero energy (depending on profession).
  +
  +
== Related articles ==
  +
*[[Gain/Lose energy skills quick reference]]
  +
*[[Interrupt skills quick reference]]

Latest revision as of 00:04, 2 March 2008

Skill details
Power Leak
Power Leak
Campaign: Prophecies Mesmer
Profession: Mesmer
Attribute: Domination Magic
Type: Spell
    10 Energy ¼ Activation 20 Recharge

Full: If target foe is casting a spell or chant, that skill is interrupted and target foe loses 3...14 Energy.

Concise: Interrupts a spell or chant. Interruption effect: causes 3...14 Energy loss.

Domination Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Energy 3 4 5 6 7 8 9 10 10 11 12 13 14 15 16 17 18 19 20 21 22 23


Acquisition

Skill Quests:

Skill Trainers:

Notes

  • Its massive energy denying capabilities are useful for pressuring casters, especially enemy monks.
  • Using this skill in combination with Mind Wrack can deal a good amount of damage if the interrupt is successful as it is likely that your enemy will hit zero energy (depending on profession).

Related articles