Name Target Prevents Interrupts Duration Stats Notes Skill type Attr Cam
Trapper's Focus Trapper's Focus Self Traps 12...22s
    5 Energy 2 Activation 12 Recharge
Still interruptible, not easily interruptible; also +0..2 Wilderness Survival Elite Preparation Ranger-icon-smallExp F
Mantra of Concentration Mantra of Concentration Self Action 1...31s
    5 Energy     30 Recharge
Next time an action would be interrupted, it is not and this stance ends. Stance Mesmer-icon-smallInsp P
Mantra of Resolve Mantra of Resolve Self Any attack or skill 30...78s
    10 Energy     20 Recharge
For each time you would be interrupted, you lose 10...5 energy or Mantra of Resolve ends Stance Mesmer-icon-smallInsp C
Glyph of Concentration Glyph of Concentration Self Next 1 spell 15s
    5 Energy 1 Activation 10 Recharge
Affected spell also ignores the effects of Dazed Glyph Elementalist-icon-smallNone P
Tranquil Was Tanasen Tranquil Was Tanasen Self Any skill 5...17s
    10 Energy 1 Activation 20 Recharge
Hold ashes. Gain +10...22 armor Elite Item Spell Ritualist-icon-smallRest F
Song of Concentration Song of Concentration Allies within earshot Next skill 10s
    8 Adrenaline 2 Activation 5 Recharge
Chant Paragon-icon-smallComm N
Pious Concentration Pious Concentration Self Any attack or skill 5...17s
    10 Energy     10 Recharge
For each attempted interruption, lose 1 enchantment or skill ends. Stance Dervish-icon-smallEarth N

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