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Projectiles are the energy/arrows from long ranged weapons and some long-ranged spells.

Mechanics[]

  • A projectile requires a clear line of sight, however it does not require a clear flight path.
  • A projectile's trajectory is calculated based on the location and velocity of the target. Projectiles can be dodged by moving out of their paths. Projectiles can also be caused to stray by stopping before moving into their path
  • All projectile weapons have unlimited ammunition.
  • All projectile weapons have increased range and damage when used against lower targets and decreased range and damage when used against higher targets.

Attacks[]

Skills[]

Skills that affect projectiles[]

Ranged weapon comparison[]

Profession Weapon Two-handed Maximum Damage1 Refire Rate Range2 Flight Time3 Arc Size Other Properties
RangerRanger Bow, Flatbow class Yes 15-28 2.0 seconds 1.35 0.88 seconds Large  
Bow, Hornbow class Yes 15-28 2.7 seconds 1.2 0.59 seconds Normal 10% armor penetration
Bow, Longbow class Yes 15-28 2.4 seconds 1.35 0.59 seconds Normal  
Bow, Recurve Bow class Yes 15-28 2.4 seconds 1.2 0.40 seconds Small  
Bow, Shortbow class Yes 15-28 2.0 seconds 1.0 0.59 seconds Normal  
ParagonParagon Spear No 14-27 1.5 seconds 1.0 0.60 seconds Small  
MonkNecromancerMesmerElementalistRitualist
casters
Staff Yes 11-22 1.75 seconds 1.2 unknown Small up to +10 energy,
halves spell recharge (10-20%),
no linked attack skills,
extremely low critical hit rate
Wand No 11-22 1.75 seconds 1.2 unknown Small no linked attack skills,
extremely low critical hit rate
  1. Ranged weapons inflict more damage against lower targets and less damage against higher targets. The exact mechanics of this are unknown.
  2. Range is approximated in the radius of the aggro circle. The range of projectile weapons increases against lower targets and decreases against higher targets. The exact mechanics of this are unknown.
  3. Flight Time is for a target at Shortbow range distance.
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