(they have similar bonuses but would be seen on the same skillbar see: GuildWiki:Style and formatting/Skills) |
m (there is nothing in S&F about seeing a related skill on the same bar) |
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Line 14: | Line 14: | ||
==Related skills== |
==Related skills== |
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*{{skill icon|Bull's Strike}} |
*{{skill icon|Bull's Strike}} |
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− | *{{skill icon| |
+ | *{{skill icon|Harrier's Toss}} |
==Related articles== |
==Related articles== |
Revision as of 20:03, 9 July 2007
Skill details
Protector's Strike | ||||||||||||
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Full: If this attack strikes a moving foe, you strike for 10...34 more damage.
Concise: Deals +10...34 damage if target is moving.
Strength | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
+Damage | 10 | 12 | 14 | 16 | 18 | 20 | 22 | 24 | 26 | 28 | 30 | 32 | 34 | 36 | 38 | 40 | 42 | 44 | 46 | 48 | 50 | 52 |
Acquisition
Notes
- This skill is also very powerful for a hammer warrior, because hammers have slow attack speeds but high damage, especially a critical hit on fleeing targets in conjunction with the bonus damage.
- While this skill may be used for small amounts adrenaline build-up, other alternatives such as "For Great Justice!" and Berserker Stance are less taxing on a warrior's low energy reserve over time.