GuildWars Wiki
m (→‎Tips: Still not good wording, but this was bothering me.)
m (→‎Range chart: subst STDT, replaced: {{STDT}} → class="stdt")
 
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[[Image:Area_of_Effect_Birdseye.JPG|right|thumb|200px|A view closer to top-down]]
 
[[Image:Area_of_Effect_Birdseye.JPG|right|thumb|200px|A view closer to top-down]]
 
[[Image:RadarRanges.jpg|right|thumb|200px|A color-coded view of ranges on the in game compass]]
 
[[Image:RadarRanges.jpg|right|thumb|200px|A color-coded view of ranges on the in game compass]]
  +
{| class="stdt"
{| {{STDT}}
 
| rowspan="2" style="font-weight:bold;" | Action or weapon || colspan="3" style="font-weight:bold; text-align:center;" | Range || rowspan="2" style="font-weight:bold; text-align:center;" | Image legend
+
| rowspan="2" style="font-weight:bold; text-align:center;" | Action or weapon || colspan="3" style="font-weight:bold; text-align:center;" | Range || rowspan="2" style="font-weight:bold; text-align:center;" | Image legend
 
|-
 
|-
| style="width:4em;text-align:center;" | [[Danger zone]] radiuses || style="width:4em;text-align:center;"| Testing circle radiuses || Additional description
+
| style="width:4em;text-align:center;" | [[Danger zone]] radii || style="width:4em;text-align:center;"| Testing circle radii || Additional description
 
|-
 
|-
| selection, [[enchantment]] [[maintain|maintenance]], and [[party]] effect range<sup>1</sup> || &nbsp; || &nbsp; || slightly greater than the [[radar]] || style="background-color:black; color:white;" | black
+
| [[enchantment]] [[maintain|maintenance]], [[party]] effect range<sup>1</sup>, selection || &nbsp; || &nbsp; || slightly greater than the [[compass]] || style="background-color:black; color:white;" | black
 
|-
 
|-
| [[spirit]] passive effect, [[Soul Reaping|soul reaping]] || style="text-align:center;" | ~2.3 || &nbsp; || half radar range || style="background-color:orange;" | orange
+
| [[Soul Reaping|soul reaping]], [[spirit]] passive effect || style="text-align:center;" | ~2.3 || &nbsp; || half compass range || style="background-color:orange;" | orange
 
|-
 
|-
| [[longbow]]<sup>2</sup>, [[flatbow]]<sup>2</sup>, spirit attack skill || style="text-align:center;" | ~1.35 || &nbsp; || &nbsp; || style="background-color:cyan;" | cyan
+
| [[flatbow]]<sup>2</sup>, [[longbow]]<sup>2</sup>, spirit attack skill || style="text-align:center;" | ~1.35 || &nbsp; || &nbsp; || style="background-color:cyan;" | cyan
 
|-
 
|-
| [[wand]]<sup>2</sup>, [[staff]]<sup>2</sup>, [[Recurve Bow|recurve bow]]<sup>2</sup> and targeted [[skill]] || style="text-align:center;" | ~1.2 || &nbsp; || &nbsp; || style="background-color:magenta;" | magenta
+
| 100', [[Recurve Bow|recurve bow]]<sup>2</sup>, [[staff]]<sup>2</sup>, targeted [[skill]]s, [[wand]]<sup>2</sup> || style="text-align:center;" | ~1.2 || &nbsp; || &nbsp; || style="background-color:magenta;" | magenta
 
|-
 
|-
| [[shortbow]]<sup>2</sup> || style="text-align:center;" | ~1 || &nbsp; || danger zone/aggro bubble radius || style="background-color:blue; color:white;" | blue
+
| [[shortbow]]<sup>2</sup>, [[spear]]<sup>2</sup> || style="text-align:center;" | slightly larger than 1 || &nbsp; || &nbsp; || style="background-color:blue; color:white;" | blue
 
|-
 
|-
| within earshot || style="text-align:center;" | 1 || style="text-align:center;" | 6 || &nbsp; || style="background-color:white;" | white
+
| within earshot || style="text-align:center;" | 1 || style="text-align:center;" | 9 || aggro bubble/danger zone radius || style="background-color:white;" | white
 
|-
 
|-
| in the area or location || style="text-align:center;" | ~<sup>1</sup>/<sub>3</sub> || style="text-align:center;" | 4 || &nbsp; || style="background-color:purple; color:white;" | purple
+
| half range || style="text-align:center;" | ~<sup>2</sup>/<sub>3</sub> || style="text-align:center;" | 6 (1&nbsp;dia.) || &nbsp; || |
 
|-
 
|-
| near or nearby || &nbsp; || style="text-align:center;" | 3 || &nbsp; || style="background-color:red;" | red
+
| in the area, location, ward, well || style="text-align:center;" | ~<sup>1</sup>/<sub>3</sub> || style="text-align:center;" | 3 || &nbsp; || style="background-color:purple; color:white;" | purple
 
|-
 
|-
| adjacent, [[melee]], [[touch]] || &nbsp; || style="text-align:center;" | 2 || &nbsp; || style="background-color:yellow;" | yellow
+
| near, nearby || &nbsp; || style="text-align:center;" | 2 || &nbsp; || style="background-color:red;" | red
 
|-
 
|-
| adjacent to target/foe || &nbsp; || style="text-align:center;" | 1 || &nbsp; || style="background-color:green;" | green
+
| adjacent, [[melee]], [[touch]] || &nbsp; || style="text-align:center;" | 1 || &nbsp; || style="background-color:yellow;" | yellow
  +
|-
  +
| adjacent to foe/target || &nbsp; || style="text-align:center;" | 0 || &nbsp; || style="background-color:green;" | green
  +
|-
  +
| self || &nbsp; || style="text-align:center;" | 0 || &nbsp; || |
 
|}
 
|}
   
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== Tips ==
 
== Tips ==
 
* For a visual reference in the heat of battle, it is useful to note that the shadow cast by your character is roughly the same size as the innermost testing circle (i.e. adjacent to self).
 
* For a visual reference in the heat of battle, it is useful to note that the shadow cast by your character is roughly the same size as the innermost testing circle (i.e. adjacent to self).
 
 
* The automatic path-finding mechanisms direct your character closer than the intended ranged action strictly requires to succeed. For example, a player can issue an attack command from out of range and their character will run closer and attack. However, that character will be able to back up slightly and still attack if an attack command is issued from there.
 
* The automatic path-finding mechanisms direct your character closer than the intended ranged action strictly requires to succeed. For example, a player can issue an attack command from out of range and their character will run closer and attack. However, that character will be able to back up slightly and still attack if an attack command is issued from there.
  +
* Height only factors into range calculations for [[projectile]]s, not including those from: spells, staves, or wands.
   
== Disclaimer ==
+
== Notes ==
The Guild Wars official website as well as the game manual for Guild Wars Factions contain a section on range information measured in feet. That information is inconsistent with the game (most notably that it claims touch range is much shorter than melee range and that flatbow range equals aggro range) and should be disregarded.
+
{{Anomaly|Disregard comments about range listed in The Guild Wars official website and the game manual for Factions. They both contain sections on range with measurements in feet. That information is inconsistent with the game, e.g. it claims touch range is much shorter than melee range, e.g. they state that flatbow range equals aggro range.}}
   
 
[[Category:Glossary]]
 
[[Category:Glossary]]

Latest revision as of 21:30, 6 February 2011

Skills and attacks all have a certain range. A character trying to attack or activate a skill must be within range of the target before the attack begins or the skill starts to activate. In most cases, issuing such a command from out of range will have the character attempt to move to within range in order to perform the action.

Range chart

Area of Effect

The testing circles at the Isle of the Nameless

Area of Effect Birdseye

A view closer to top-down

RadarRanges

A color-coded view of ranges on the in game compass

Action or weapon Range Image legend
Danger zone radii Testing circle radii Additional description
enchantment maintenance, party effect range1, selection     slightly greater than the compass black
soul reaping, spirit passive effect ~2.3   half compass range orange
flatbow2, longbow2, spirit attack skill ~1.35     cyan
100', recurve bow2, staff2, targeted skills, wand2 ~1.2     magenta
shortbow2, spear2 slightly larger than 1     blue
within earshot 1 9 aggro bubble/danger zone radius white
half range ~2/3 6 (1 dia.)  
in the area, location, ward, well ~1/3 3   purple
near, nearby   2   red
adjacent, melee, touch   1   yellow
adjacent to foe/target   0   green
self   0  

1 Some skills do not have a specific target but affect the entire party. Those skills will actually only affect party members in selection range.

2 Projectile weapon ranges given here assume the target is at the same height as the attacker.

In some game updates, ArenaNet has referred to compass range which is the same as selection range.

Tips

  • For a visual reference in the heat of battle, it is useful to note that the shadow cast by your character is roughly the same size as the innermost testing circle (i.e. adjacent to self).
  • The automatic path-finding mechanisms direct your character closer than the intended ranged action strictly requires to succeed. For example, a player can issue an attack command from out of range and their character will run closer and attack. However, that character will be able to back up slightly and still attack if an attack command is issued from there.
  • Height only factors into range calculations for projectiles, not including those from: spells, staves, or wands.

Notes

Anomaly Anomaly! Disregard comments about range listed in The Guild Wars official website and the game manual for Factions. They both contain sections on range with measurements in feet. That information is inconsistent with the game, e.g. it claims touch range is much shorter than melee range, e.g. they state that flatbow range equals aggro range.