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== Notes == |
== Notes == |
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*The teleportation effect allows downed allies to be pulled out of monster aggro fairly easily, making Rebirth a powerful tool for recovering from near-wipes in PvE. This makes it a good skill for ranged characters such as [[ranger]]s and [[elementalist]]s, who are often far enough from the center of battle to run away when monsters overwhelm a group. |
*The teleportation effect allows downed allies to be pulled out of monster aggro fairly easily, making Rebirth a powerful tool for recovering from near-wipes in PvE. This makes it a good skill for ranged characters such as [[ranger]]s and [[elementalist]]s, who are often far enough from the center of battle to run away when monsters overwhelm a group. |
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− | *Rebirth is not a commonly used skill in PvP. |
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*The energy-drain effect of this spell makes it undesirable in the heat of battle. [[Signet]] healing and focus-swapping can be used to offset this penalty somewhat, but, in general, since the caster will be out of energy and the raised ally will have his skills disabled for a few seconds, Rebirth is seldom used for PvP. Other resurrection skills, such as [[Resurrection Chant]] and [[Flesh of My Flesh]], are much more useful for resurrecting a single target in combat. |
*The energy-drain effect of this spell makes it undesirable in the heat of battle. [[Signet]] healing and focus-swapping can be used to offset this penalty somewhat, but, in general, since the caster will be out of energy and the raised ally will have his skills disabled for a few seconds, Rebirth is seldom used for PvP. Other resurrection skills, such as [[Resurrection Chant]] and [[Flesh of My Flesh]], are much more useful for resurrecting a single target in combat. |
Revision as of 20:40, 29 November 2007
Skill details
Rebirth | ||||||||||||
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Full: Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 10...4 seconds. This spell consumes all of your remaining Energy.
Concise: Resurrects target party member (25% Health, 0 Energy). Teleports target to you. Disables target's skills (10...4 seconds). You lose all Energy.
Protection Prayers | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Disabled Duration | 10 | 10 | 9 | 9 | 8 | 8 | 7 | 7 | 6 | 6 | 5 | 5 | 4 | 4 | 3 | 3 | 3 | 2 | 2 | 1 | 1 | 0 |
Acquisition
Notes
- The teleportation effect allows downed allies to be pulled out of monster aggro fairly easily, making Rebirth a powerful tool for recovering from near-wipes in PvE. This makes it a good skill for ranged characters such as rangers and elementalists, who are often far enough from the center of battle to run away when monsters overwhelm a group.
- The energy-drain effect of this spell makes it undesirable in the heat of battle. Signet healing and focus-swapping can be used to offset this penalty somewhat, but, in general, since the caster will be out of energy and the raised ally will have his skills disabled for a few seconds, Rebirth is seldom used for PvP. Other resurrection skills, such as Resurrection Chant and Flesh of My Flesh, are much more useful for resurrecting a single target in combat.
- Recent updates have caused minor issues with this skill; sometimes the resurrection part of the spell will occur before the teleportation part, causing the aggro to be pulled towards the caster. This can mean trouble in the case of a near party wipe. Due to the fact that this skill upon completion removes all energy of the caster and disables the resurrected allies' skills, it becomes a great deal more difficult to survive if additional aggro is drawn.
- Good if combined with Glyph of Essence, as you would still lose all energy without it.