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*At level 14 Restoration Magic, this is equivalent to 5 pips of health regeneration.
 
*At level 14 Restoration Magic, this is equivalent to 5 pips of health regeneration.
 
*Unlike [[Preservation]] and [[Life]], this spirit will only heal hurt allies, so if the entire team is at full health, this spirit will not lose health.
 
*Unlike [[Preservation]] and [[Life]], this spirit will only heal hurt allies, so if the entire team is at full health, this spirit will not lose health.
  +
*10 health per second is equal to 5 pips of health regeneration. Compare to [[Recuperation]], which grants only 3. But it is important to note that Rejuvenation only affects party members in earshot and harms itself in doing so, while Recuperation affects all allies in a significantly larger radius without dying. For a stronger, faster heal, use Rejuvenation. For a somewhat weaker heal with greater longevity and range, choose Recuperation.
   
 
==Trivia==
 
==Trivia==

Revision as of 10:23, 20 April 2008

Skill details
Rejuvenation
Rejuvenation
Campaign: Eye of the North Ritualist
Profession: Ritualist
Attribute: Restoration Magic
Type: Binding Ritual
    10 Energy ¾ Activation 30 Recharge

Full: Create a level 1...16 spirit. This spirit heals all party members within earshot for 3...9 Health each second. This spirit loses 3...9 Health for each party member healed in this way. This Spirit dies after 30...78 seconds.

Concise: Creates a level 1...16 spirit (30...78 second lifespan). Heals party members in earshot for 3...9 each second. Healing cost: this spirit loses 3...9 Health.

Restoration Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Spirit level 1 2 4 5 6 7 9 10 11 12 14 15 16 17 19 20 21 23 24 25 26 28
Healing 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 10 11 11 12 12 13
Health loss 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 10 11 11 12 12 13
Spirit duration 30 34 38 42 46 50 54 58 62 66 70 74 78 82 86 90 94 98 102 106 110 114

Acquisition

Skill Trainers:

Hero Skill Trainers:

Notes

  • Since this Spirit has a tendency to die quickly, consider combining Signet of Creation and Signet of Binding.
  • At level 14 Restoration Magic, this is equivalent to 5 pips of health regeneration.
  • Unlike Preservation and Life, this spirit will only heal hurt allies, so if the entire team is at full health, this spirit will not lose health.
  • 10 health per second is equal to 5 pips of health regeneration. Compare to Recuperation, which grants only 3. But it is important to note that Rejuvenation only affects party members in earshot and harms itself in doing so, while Recuperation affects all allies in a significantly larger radius without dying. For a stronger, faster heal, use Rejuvenation. For a somewhat weaker heal with greater longevity and range, choose Recuperation.

Trivia

  • Spirits, like minions, grow larger in size as they increase in level. Because of its high level, this spirit (at high levels of Restoration Magic) becomes quite massive, easily twice the size of some characters.

Related skills

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