This skill may be earned from a quest. See skill information for details.
Health sacrifice requirement
Blind Was Mingson
. Item Spell Hold Mingson's ashes for up to 15...51 seconds. When you drop his ashes, all nearby foes are Blinded for 3...7 seconds.
Flesh of My Flesh
. Lose half your Spell Health. Resurrect target party member with your current Health and 5...17% Energy.
Generous Was Tsungrai
. Item Spell Hold Tsungrai's ashes for up to 15...51 seconds and gain + 50...122 maximum Health. When you drop his ashes, you gain 100...244 Health.
. Create a level Binding Ritual 1...11 spirit. When this spirit dies, all non-spirit allies within its range are healed for 1...6 Health for each second this spirit was alive. This spirit dies after 20 seconds.
Lively Was Naomei
. Item Spell Hold Naomei's ashes for up to 45 seconds. When you drop her ashes, all party members in the area are resurrected with 15...63% Health and zero Energy.
Mend Body and Soul
. Target ally is healed for Spell 20...96 Health. That ally loses one condition for each spirit within earshot.
. Create a level Elite Binding Ritual 1...11 spirit. Every 4 seconds, this spirit heals one non-spirit ally in the area for 10...94 Health. This spirit dies after 90 seconds.
Protective Was Kaolai
. Item Spell Hold Kaolai's ashes for up to 15...51 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 10...70 Health.
. Create a level Binding Ritual 1...11 spirit. Non-spirit allies within its range gain + 1...3 Health regeneration. This spirit dies after 15...39 seconds.
Resilient Was Xiko
. Item Spell Hold Xiko's ashes for up to 5...17 seconds. For each hex or condition you are suffering from while holding her ashes, you gain +3 Health regeneration. When you drop her ashes, you lose 1...3 conditions.
. For Weapon Spell 3...10 seconds, target ally has a Resilient Weapon. While suffering from a hex or condition, that ally gains + 1...5 Health regeneration and +24 armor.
. Target ally is healed for Spell 10...82 Health. If you are holding an item, you gain 3 Energy.
. Target ally is healed for Spell 60...156. If any spirits are within earshot, you don't sacrifice Health.
Spirit Light Weapon
. For 10 seconds, target ally gains Elite Weapon Spell 1...12 Health per second and an additional 1...12 Health per second if that ally is within earshot of a spirit.
. The Spell spirit nearest you loses 5...41 Health. Target ally is healed for 5 for each point of Health lost.
Tranquil Was Tanasen
. Elite Item Spell Hold Tanasen's ashes for up to 5...17 seconds. While you hold his ashes, you have + 10...22 armor and cannot be interrupted.
Vengeful Was Khanhei
. Elite Item Spell Hold Khanhei's ashes for 5...10 seconds. Whenever a foe strikes you in combat while you are holding Khanhei's ashes, you steal 5...29 Health from that foe.
. For 8 seconds, the next time target ally takes damage or Weapon Spell life steal from a foe, that ally steals up to 15...51 Health from that foe.
Weapon of Shadow
. For Weapon Spell 3...7 seconds, target ally has a Weapon of Shadow. Whenever that ally is struck by an attack, that ally's attacker becomes Blinded for 5 seconds.
Weapon of Warding
. For Weapon Spell 3...7 seconds, target ally has a Weapon of Warding, granting that ally + 2...4 Health regeneration and a 50% chance to block.
. Heal target ally for Spell 15...51 points. If that ally is under the effects of a weapon spell, Wielder's Boon heals for an additional 15...63 Health.