Restore Life | ||||||||||||
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Full: Touch the body of a fallen party member. Target party member is returned to life with 20...56% Health and 42...80% Energy.
Concise: Resurrects target party member (20...56% Health, 42...80% Energy).
Healing Prayers | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
% Health Restored | 20 | 23 | 26 | 29 | 32 | 35 | 38 | 41 | 44 | 47 | 50 | 53 | 56 | 59 | 62 | 65 | 68 | 71 | 74 | 77 | 80 | 83 |
% Energy Restored | 42 | 45 | 48 | 52 | 55 | 58 | 61 | 64 | 68 | 71 | 74 | 77 | 80 | 84 | 87 | 90 | 93 | 96 | 100 | 103 | 106 | 109 |
Usage Notes
Despite having the short range of a touch spell, Restore Life has a bonus that can be very advantegous in intense battles. With a high level of Healing Prayers, a caster can bring an ally back to life with up to half their health filled and a nearly-filled energy bar.
Since the caster needs to "touch" the fallen ally in order to cast Restore Life, it would usually be a good idea for the rest of the party to pull hostile monsters away from the dead ally before having the monk start the spell.
Use with Glyph of Sacrifice to bring someone back quickly.
Due to the long casting time, it is vulnerable to interrupts. Glyph of Concentration works well to block the spell from being interrupted.
Progression
Healing Prayers | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
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% Health Restored | 20 | 23 | 26 | 29 | 32 | 35 | 38 | 41 | 44 | 47 | 50 | 53 | 56 | 59 | 62 | 65 | 68 | 71 | 74 | N/A | N/A |
% Energy Restored | 42 | 45 | 48 | 52 | 55 | 58 | 61 | 64 | 68 | 71 | 74 | 77 | 80 | 84 | 87 | 90 | 93 | 96 | 100 | N/A | N/A |
Acquisition
- None
See Also