|Reversal of Damage|
Full: For 8 seconds, the next time target ally would take damage, the foe dealing the damage takes that damage instead (maximum 5...61).
Concise: (8 seconds.) Negates the next damage and hits the source for that same amount (maximum 5...61).
|Max Damage Returned||5||10||14||19||24||28||33||38||42||47||52||56||61||66||70||75||80||84||89||94||98||103|
- This spell will only trigger when the damage is being dealt by a foe that can be targeted.
- It will trigger before other protective enchantments. So if Protective Spirit is active this spell will still deal the full amount.
- If the damage is dealt in separate packets simultaneously, such as from skills like Deathly Chill, this spell will only negate damage from a single packet. Which packet is negated depends on the skill.
- Damage dealt by this skill is Holy damage.
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