Skill details
Rush | ||||||||||||
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Full: For 8...18 seconds, you move 25% faster.
Concise: (8...18 seconds.) You move 25% faster.
Strength | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Duration | 8 | 9 | 10 | 10 | 11 | 12 | 13 | 14 | 14 | 15 | 16 | 17 | 18 | 18 | 19 | 20 | 21 | 22 | 22 | 23 | 24 | 25 |
Acquisition[]
- Minotaur (Anvil Rock / The Frost Gate)
- Muu Swifthorn (Talmark Wilderness)
- Euhh Snickersnak (Sage Lands)
- Stik Barkripper (Ettin's Back)
- Flash Darkspine (Ettin's Back)
- Slonak Copperbark (Iron Mines of Moladune)
- Thorgall Bludgeonhammer (Grenth's Footprint)
Notes[]
- Mostly used as an adrenal alternative to Sprint. Rush can be maintained even without a high Strength attribute, but requires you to charge adrenaline before activating.
- Also, due to the adrenaline-based cost and long duration, it is useful with skills and equipment that have a benefit while in a stance, since it can be maintained indefinitely while in combat.
- Commonly used in PvP as a cancel stance for Flail, Frenzy, or Primal Rage.