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== Notes ==
 
== Notes ==
*Functions especially well with [[Arcane Echo]] due to its high damage over a short period of time.
+
*Functions especially well with [[Arcane Echo]] due to its high damage over a short period of time and low energy cost.
 
*The total damage dealt over the duration is 15 times the base damage (315 damage with 16 in Fire Magic).
 
*The total damage dealt over the duration is 15 times the base damage (315 damage with 16 in Fire Magic).
 
*When used with [[Gale]] or a slowing [[Water Magic]] hex, you can keep a target pinned in the area of effect long enough to deal a significant amount of damage.
 
*When used with [[Gale]] or a slowing [[Water Magic]] hex, you can keep a target pinned in the area of effect long enough to deal a significant amount of damage.

Revision as of 15:08, 18 July 2008

Skill details
Savannah Heat
Savannah Heat
Campaign: Nightfall Elementalist
Profession: Elementalist
Attribute: Fire Magic
Type: Elite Spell
    5 Energy 2 Activation 25 Recharge

Full: You create Savannah Heat at target foe's location. For 5 seconds, all nearby foes take 5...17 fire damage for each second this spell has been in effect.

Concise: Deals 5...17 fire damage for each second since casting this spell (5 seconds). Hits foes near target's initial location.

Fire Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Damage 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26


Acquisition

Signet of Capture:

Notes

  • Functions especially well with Arcane Echo due to its high damage over a short period of time and low energy cost.
  • The total damage dealt over the duration is 15 times the base damage (315 damage with 16 in Fire Magic).
  • When used with Gale or a slowing Water Magic hex, you can keep a target pinned in the area of effect long enough to deal a significant amount of damage.

Related skills