m (→Acquisition: i've seen this added three times in the past week) |
m (→Notes) |
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== Notes == |
== Notes == |
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− | *Functions especially well with [[Arcane Echo]] due to its high damage over a short period of time. |
+ | *Functions especially well with [[Arcane Echo]] due to its high damage over a short period of time and low energy cost. |
*The total damage dealt over the duration is 15 times the base damage (315 damage with 16 in Fire Magic). |
*The total damage dealt over the duration is 15 times the base damage (315 damage with 16 in Fire Magic). |
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*When used with [[Gale]] or a slowing [[Water Magic]] hex, you can keep a target pinned in the area of effect long enough to deal a significant amount of damage. |
*When used with [[Gale]] or a slowing [[Water Magic]] hex, you can keep a target pinned in the area of effect long enough to deal a significant amount of damage. |
Revision as of 15:08, 18 July 2008
Skill details
Savannah Heat | ||||||||||||
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Full: You create Savannah Heat at target foe's location. For 5 seconds, all nearby foes take 5...17 fire damage for each second this spell has been in effect.
Concise: Deals 5...17 fire damage for each second since casting this spell (5 seconds). Hits foes near target's initial location.
Fire Magic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Damage | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 |
Acquisition
Notes
- Functions especially well with Arcane Echo due to its high damage over a short period of time and low energy cost.
- The total damage dealt over the duration is 15 times the base damage (315 damage with 16 in Fire Magic).
- When used with Gale or a slowing Water Magic hex, you can keep a target pinned in the area of effect long enough to deal a significant amount of damage.