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*Although the spell does not specify a damage type, this spell inflicts [[fire damage]].
 
*Although the spell does not specify a damage type, this spell inflicts [[fire damage]].
 
*At 12 [[Fire Magic]], the first pulse deals 17 damage, the second deals 34, the third deals 51, the fourth deals 68, and the final pulse deals 85 damage. (255 total)
 
*At 12 [[Fire Magic]], the first pulse deals 17 damage, the second deals 34, the third deals 51, the fourth deals 68, and the final pulse deals 85 damage. (255 total)
*When combined with [[Arcane Echo]], this skill's total damage becomes obscenely high. Although most monsters will run, it can be useful against monsters not expected to or unable to run. Examples include [[Rotscale]] (if you can pin him against a wall) and stationary [[Siege Wurm]]s. [[Deep Freeze]] can also help trap enemies inside.
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*When combined with [[Arcane Echo]], this skill's total damage becomes obscenely high. Although most monsters will run, it can be useful against monsters not expected to or unable to run. Examples include [[Rotscale]]s (if you can pin them against a wall) and stationary [[Siege Wurm]]s. [[Deep Freeze]] can also help trap enemies inside.
*When used with [[Gale]], you can keep a target pinned in the area of effect long enough to deal a significant amount of damage
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*When used with [[Gale]], you can keep a target pinned in the area of effect long enough to deal a significant amount of damage
   
 
== Related skills ==
 
== Related skills ==

Revision as of 10:36, 1 March 2007

Skill details
Savannah Heat
Savannah Heat
Campaign: Nightfall Elementalist
Profession: Elementalist
Attribute: Fire Magic
Type: Elite Spell
    5 Energy 2 Activation 25 Recharge

Full: You create Savannah Heat at target foe's location. For 5 seconds, all nearby foes take 5...17 fire damage for each second this spell has been in effect.

Concise: Deals 5...17 fire damage for each second since casting this spell (5 seconds). Hits foes near target's initial location.

Fire Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Damage 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26


Acquisition

Signet of Capture:

Notes

  • Although the spell does not specify a damage type, this spell inflicts fire damage.
  • At 12 Fire Magic, the first pulse deals 17 damage, the second deals 34, the third deals 51, the fourth deals 68, and the final pulse deals 85 damage. (255 total)
  • When combined with Arcane Echo, this skill's total damage becomes obscenely high. Although most monsters will run, it can be useful against monsters not expected to or unable to run. Examples include Rotscales (if you can pin them against a wall) and stationary Siege Wurms. Deep Freeze can also help trap enemies inside.
  • When used with Gale, you can keep a target pinned in the area of effect long enough to deal a significant amount of damage

Related skills