Skill details
Scorpion Wire | ||||||||||||
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Full: For 8...18 seconds, the next time you and target foe are more than 100' apart, you Shadow Step to that foe and that foe is knocked down. This spell has half the normal range.
Concise: (8...18 seconds.) Shadow Step to target foe and cause knock-down the next time this foe is more than 100' away from you.
Deadly Arts | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Duration | 8 | 9 | 10 | 10 | 11 | 12 | 13 | 14 | 14 | 15 | 16 | 17 | 18 | 18 | 19 | 20 | 21 | 22 | 22 | 23 | 24 |
Acquisition[]
Notes[]
- "100 feet" here is wand range (approximately 1.2 danger zone radii).
- Extremely useful against a fleeing foe.
- The spell ends prematurely if the target or the caster dies.
Trivia[]
- Scorpion Wire is an ancient Japanese trap component, and is featured in many ninja based video games and animes, such as Scorpion's special move in Mortal Kombat.