GuildWars Wiki
(k, you get sig of malice (eventhough its completely inferior to mtouch.) but the Sstance Desperation Blow build was only good because of "Fear Me!" after "Fear Me!" nerf its shit.)
m (Re-adding some notes.)
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==Warrior/Ranger==
 
==Warrior/Ranger==
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*The Ranger line offers a few alternative [[IAS]] skills, as well as a few condition skills, like [[Apply Poison]] and [[Poison Tip Signet]].
*The elite skill [[Melandru's Resilience]] is likewise useful for tanking out conditions rather than worrying about removing them.
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*The elite skill [[Melandru's Resilience]] is useful for tanking out conditions rather than worrying about removing them.
 
*The higher energy cost and low skill synergy of most Ranger skills makes this class a better choice after ascending rather than at the start of the game.
 
*The higher energy cost and low skill synergy of most Ranger skills makes this class a better choice after ascending rather than at the start of the game.
 
*[[Antidote Signet]] is unlinked, free condition removal.
 
*[[Antidote Signet]] is unlinked, free condition removal.
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==Warrior/Necromancer==
 
==Warrior/Necromancer==
*The most common usage of the Necromancer secondary is for enchantment removal via [[Rip Enchantment]] or sometimes even [[Rend Enchantments]]
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*The most common usage of the Necromancer secondary is for condition removal via [[Plague Touch]].
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*[[Grenth's Balance]] can be useful in conjuction with max health increases to be able to cause a high amount of spike damage.
   
 
==Warrior/Mesmer==
 
==Warrior/Mesmer==
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==Warrior/Assassin==
 
==Warrior/Assassin==
 
*The Assassin has a wide range of [[snare (terminology)|snare]]s and [[shadow step]]s that can serve a Warrior well. [[Shadow Prison]] for example.
 
*The Assassin has a wide range of [[snare (terminology)|snare]]s and [[shadow step]]s that can serve a Warrior well. [[Shadow Prison]] for example.
*[[Signet of Malice]] can provide free condition removal.
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*[[Signet of Malice]] can provide free condition removal.
 
*[[Dash]] is an excellent speed boost that also serves as a quickly recharging cancel stance for [[Frenzy]].
 
*[[Dash]] is an excellent speed boost that also serves as a quickly recharging cancel stance for [[Frenzy]].
 
*[[Death's Charge]] is useful for closing distance in battle, but take care not to outrun your party's support.
 
*[[Death's Charge]] is useful for closing distance in battle, but take care not to outrun your party's support.
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*Weapon spells can benefit a Warrior; [[Splinter Weapon]] can be combined with [[Triple Chop]] or [[Hundred Blades]], [[Brutal Weapon]] adds overall DPS (especially when combined with the excellent warrior IAS skills), and others can add interrupts or other benefits to attacks.
 
*Weapon spells can benefit a Warrior; [[Splinter Weapon]] can be combined with [[Triple Chop]] or [[Hundred Blades]], [[Brutal Weapon]] adds overall DPS (especially when combined with the excellent warrior IAS skills), and others can add interrupts or other benefits to attacks.
 
*Various skills can be used in Warrior/Ritualist farming builds, such as [[Vengeful Was Khanhei]] and [[Vengeful Weapon]].
 
*Various skills can be used in Warrior/Ritualist farming builds, such as [[Vengeful Was Khanhei]] and [[Vengeful Weapon]].
*[[Death Pact Signet]] can be useful for resurrecting your monks in high-end PvP such as GvG.
 
   
 
==Warrior/Paragon==
 
==Warrior/Paragon==
*This combination can be used for the Flail Spear build, using the IAS skill [[Flail]] and high attributes in [[Strength]] and [[Spear Mastery]] to deal damage.
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* This combination can be used for the Flail Spear build, using the IAS skill [[Flail]] and high attributes in [[Strength]] and [[Spear Mastery]] to deal damage.
  +
*[[Enduring Harmony]] can be quite useful for extending warrior shouts such as [["For Great Justice!"]]
*In HA, warriors often equip [[Song of Concentration]] to help their Ghostly Hero cap the altar.
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*In [[Heroes' Ascent|HA]], warriors often equip [[Song of Concentration]] to help their Ghostly Hero cap the altar.
   
 
==Warrior/Dervish==
 
==Warrior/Dervish==
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*Many [[Scythe Mastery]] skills are general-purpose Melee Attacks (i.e. [[Rending Sweep]]) rather than weapon-specific skills, which allows them to be used with axes, hammers, and swords.
 
*[[Rending Touch]] can be used as an enchant removal.
 
*[[Rending Touch]] can be used as an enchant removal.
 
*Since a recent change to [[Warrior's Endurance]] that turns it into a skill and not an stance, warriors can deal outstanding DPS using a scythe and energy based attacks with quick recharge such as [[Power Attack]], [[Eremite's Attack]], [[Chilling Victory]] (at least in PvE), [[Protector's Strike]] and many others, while allowing the use of an [[IAS]] to keep DPS even higher and not running out of energy. These warriors also use powerful skills to boost damage even further (in PvE) such as [[Aura of Holy Might]]
 
*Since a recent change to [[Warrior's Endurance]] that turns it into a skill and not an stance, warriors can deal outstanding DPS using a scythe and energy based attacks with quick recharge such as [[Power Attack]], [[Eremite's Attack]], [[Chilling Victory]] (at least in PvE), [[Protector's Strike]] and many others, while allowing the use of an [[IAS]] to keep DPS even higher and not running out of energy. These warriors also use powerful skills to boost damage even further (in PvE) such as [[Aura of Holy Might]]

Revision as of 21:41, 20 October 2008

Warrior/Ranger

  • The Ranger line offers a few alternative IAS skills, as well as a few condition skills, like Apply Poison and Poison Tip Signet.
  • The elite skill Melandru's Resilience is useful for tanking out conditions rather than worrying about removing them.
  • The higher energy cost and low skill synergy of most Ranger skills makes this class a better choice after ascending rather than at the start of the game.
  • Antidote Signet is unlinked, free condition removal.

Warrior/Monk

  • Skills such as Mending, which has a small return for a high cost of attribute points and Orison of Healing, which is a mediocre heal, should be avoided.
  • Mending Touch is a useful form of condition removal, even with little or no attribute point investment.
  • Supporting skills such as Vigorous Spirit provide excellent healing over time when coupled with the fast attack speed of a Sword or Axe. In addition, Vigorous Spirit synergizes well with multiple strike skills such as Hundred Blades, Whirlwind Attack, Cyclone Axe, and Triple Chop.

Warrior/Necromancer

  • The most common usage of the Necromancer secondary is for condition removal via Plague Touch.
  • Grenth's Balance can be useful in conjuction with max health increases to be able to cause a high amount of spike damage.

Warrior/Mesmer

Warrior/Elementalist

  • Shock can be used as a snare and interrupt, however exhaustion will certainly be felt with a Warrior's low energy pool.
  • Grasping Earth can be used as an AoE snare to keep groups of enemies from kiting as efficiently.
  • The conjure skills, such as Conjure Frost can provide additional damage when wielding an elemental weapon for a very small investment of energy.
  • Defensive Earth Magic enchantments such as Obsidian Flesh and Stoneflesh Aura can be used for tanking in high-end areas such as the Domain of Anguish, but maintaining them may require some energy management beyond your normal 2 pips of regen.

Warrior/Assassin

  • The Assassin has a wide range of snares and shadow steps that can serve a Warrior well. Shadow Prison for example.
  • Signet of Malice can provide free condition removal.
  • Dash is an excellent speed boost that also serves as a quickly recharging cancel stance for Frenzy.
  • Death's Charge is useful for closing distance in battle, but take care not to outrun your party's support.
  • Disrupting Dagger is a useful interrupt which cannot miss or be blocked, although it can be dodged or obstructed.

Warrior/Ritualist

Warrior/Paragon

Warrior/Dervish

  • Many Scythe Mastery skills are general-purpose Melee Attacks (i.e. Rending Sweep) rather than weapon-specific skills, which allows them to be used with axes, hammers, and swords.
  • Rending Touch can be used as an enchant removal.
  • Since a recent change to Warrior's Endurance that turns it into a skill and not an stance, warriors can deal outstanding DPS using a scythe and energy based attacks with quick recharge such as Power Attack, Eremite's Attack, Chilling Victory (at least in PvE), Protector's Strike and many others, while allowing the use of an IAS to keep DPS even higher and not running out of energy. These warriors also use powerful skills to boost damage even further (in PvE) such as Aura of Holy Might


Secondary professions for ...
WarriorWarriorRangerRangerMonkMonkNecromancerNecromancerMesmerMesmerElementalistElementalistAssassinAssassinRitualistRitualistParagon ParagonDervish Dervish