GuildWars Wiki
m (Undo revision 1431507 by 92.3.115.155 (talk) Uh, I don't see how that's useful information)
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==Warrior/Necromancer==
 
==Warrior/Necromancer==
*The Warrior/Necromancer combination offers very little in terms of combination, but if you are in a tight situation, and you need to get away to heal. You can heal whilst casting insanely powerful attacks, meaning you are making use of all your skills whether its close combat or ranged.
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*The Warrior/Necromancer combination offers very little in the way of usefulness
   
 
==Warrior/Mesmer==
 
==Warrior/Mesmer==

Revision as of 18:22, 29 December 2008

Warrior/Ranger

Warrior/Monk

Warrior/Necromancer

  • The Warrior/Necromancer combination offers very little in the way of usefulness

Warrior/Mesmer

Warrior/Elementalist

  • Shock can be used as a snare and interrupt, however exhaustion will certainly be felt with a Warrior's low energy pool.
  • Grasping Earth can be used as an AoE snare to keep groups of enemies from kiting as efficiently.
  • The conjure skills, such as Conjure Lightning can provide additional damage when wielding an elemental weapon for a very small investment of attribute points.

Warrior/Assassin

  • Signet of Malice can provide free condition removal.
  • Dash is an excellent speed boost that also serves as a quickly recharging cancel stance for Frenzy.
  • Death's Charge is useful for closing distance in battle, but take care not to outrun your party's support.

Warrior/Ritualist

Warrior/Paragon

Warrior/Dervish


Secondary professions for ...
WarriorWarriorRangerRangerMonkMonkNecromancerNecromancerMesmerMesmerElementalistElementalistAssassinAssassinRitualistRitualistParagon ParagonDervish Dervish