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==Warrior/Ranger== |
==Warrior/Ranger== |
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+ | *Pets can be used in conjunction with [["I Will Avenge You!"]] for decent unstrippable [[IAS]] and health regeneration. |
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− | *The Ranger line offers a few alternative [[IAS]] skills, as well as a few condition skills, like [[Apply Poison]] and [[Poison Tip Signet]]. |
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− | *[[Troll Unguent]] is one of the most potent self heals in the game. The elite skill [[Melandru's Resilience]] is likewise useful for tanking out conditions rather than worrying about removing them. |
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− | *The higher energy cost and low skill synergy of most Ranger skills makes this class a better choice after ascending rather than at the start of the game. |
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*[[Antidote Signet]] is unlinked, free condition removal. |
*[[Antidote Signet]] is unlinked, free condition removal. |
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==Warrior/Monk== |
==Warrior/Monk== |
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+ | *[[Mending Touch]] can be useful for removing conditions |
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− | *Skills such as [[Mending]], which has a small return for a high cost of attribute points and [[Orison of Healing]], which is a mediocre heal, should be avoided. |
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+ | *The [[Monk]] secondary profession opens up several useful [[Resurrection]] skills, for use in [[PvE]]. |
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− | *[[Mending Touch]] is a useful form of condition removal, even with little or no attribute point investment. |
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+ | *[[Balthazar's Spirit]] is a maintained enchantment that can be cast on yourself for good adrenaline and energy gain if you are able to draw the attention of many foes. |
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− | * Supporting skills such as [[Vigorous Spirit]] provide excellent healing over time when coupled with the fast attack speed of a Sword or Axe. In addition, Vigorous Spirit synergizes well with multiple strike skills such as [[Hundred Blades]], [[Whirlwind Attack]], [[Cyclone Axe]], and [[Triple Chop]]. |
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− | * [[Succor]] is quite useful as a party support skill with a build that uses only adrenaline and signet based skills. |
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==Warrior/Necromancer== |
==Warrior/Necromancer== |
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+ | *[[Plague Touch]] offers reasonable condition removal, considering that warriors should already be adjacent to their targets, as well as combining with the self-inflicted Daze from [[Headbutt]]. |
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− | *The most common usage of the Necromancer secondary is for condition removal via [[Plague Touch]]. |
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− | *[[Grenth's Balance]] can be useful in conjuction with max health increases to be able to cause a high amount of spike damage. |
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− | *[[Virulence]] can be used after Sever Artery + Gash to put five conditions onto your opponent. |
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==Warrior/Mesmer== |
==Warrior/Mesmer== |
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*Wise use of [[Physical Resistance]], [[Elemental Resistance]] or elemental mantras can add additional survivability to solo or tanking builds. |
*Wise use of [[Physical Resistance]], [[Elemental Resistance]] or elemental mantras can add additional survivability to solo or tanking builds. |
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+ | *[[Epidemic]] can be used for spreading conditions. |
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− | *The skill [[Echo]], in conjunction with certain warrior skills (such as [["Fear Me!"]] and [[Sun and Moon Slash]]), can produce great effects. |
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− | *Since in PvE enemies tend to "gather" around a warrior, they are often adjacent to each other, making it possible to spread with [[Epidemic]] the conditions inflicted by melee skills, and this strategy can be taken even further by using [[Fevered Dreams]]. |
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==Warrior/Elementalist== |
==Warrior/Elementalist== |
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*[[Shock]] can be used as a [[snare]] and [[interrupt]], however [[exhaustion]] will certainly be felt with a Warrior's low energy pool. |
*[[Shock]] can be used as a [[snare]] and [[interrupt]], however [[exhaustion]] will certainly be felt with a Warrior's low energy pool. |
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*[[Grasping Earth]] can be used as an AoE snare to keep groups of enemies from kiting as efficiently. |
*[[Grasping Earth]] can be used as an AoE snare to keep groups of enemies from kiting as efficiently. |
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− | *The conjure skills, such as [[Conjure |
+ | *The conjure skills, such as [[Conjure Lightning]] can provide additional damage when wielding an elemental weapon for a very small investment of attribute points. |
− | *Defensive [[Earth Magic]] enchantments such as [[Obsidian Flesh]] and [[Stoneflesh Aura]] can be used for tanking in high-end areas such as the [[Domain of Anguish]], but maintaining them may require some energy management beyond your normal 2 pips of regen. |
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− | *Offensive [[Earth Magic]] spells such as [[Aftershock]] can be used in combination with the Warrior's [[knockdown skills]] to wreck havoc among enemies. |
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==Warrior/Assassin== |
==Warrior/Assassin== |
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− | *The Assassin has a wide range of [[snare (terminology)|snare]]s and [[shadow step]]s that can serve a Warrior well. [[Shadow Prison]] for example. |
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− | *[[Dash]] is an excellent speed boost that also serves as a quickly recharging cancel stance for [[Frenzy]]. |
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*[[Death's Charge]] is useful for closing distance in battle, but take care not to outrun your party's support. |
*[[Death's Charge]] is useful for closing distance in battle, but take care not to outrun your party's support. |
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+ | *[[Warrior's Endurance]] can be used with Dagger skills. With a Zealous Dagger, each hit will return 4 energy. |
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− | *[[Disrupting Dagger]] is a useful interrupt which cannot miss or be blocked, although it can be dodged or obstructed. |
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− | *[[Shadow Refuge]] can be used with little to no points because of its high amount of regeneration and low downtime. However, it is only active for four seconds. |
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==Warrior/Ritualist== |
==Warrior/Ritualist== |
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− | *Weapon spells can benefit a Warrior; [[Splinter Weapon]] can be combined with [[Triple Chop]] or [[Hundred Blades]], [[Brutal Weapon]] adds overall DPS (especially when combined with the excellent warrior IAS skills), and others can add interrupts or other benefits to attacks. |
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+ | *[[Death Pact Signet]] can be useful for resurrecting your monks in high-end PvP such as GvG. |
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==Warrior/Paragon== |
==Warrior/Paragon== |
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− | * This combination can be used for the Flail Spear build, using the IAS skill [[Flail]] and high attributes in [[Strength]] and [[Spear Mastery]] to deal damage. |
+ | * This combination can be used for the Flail Spear build, using the [[IAS]] skill [[Flail]] and high attributes in [[Strength]] and [[Spear Mastery]] to deal damage. |
*[[Enduring Harmony]] can be quite useful for extending warrior shouts such as [["For Great Justice!"]] |
*[[Enduring Harmony]] can be quite useful for extending warrior shouts such as [["For Great Justice!"]] |
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+ | *In [[Heroes' Ascent|HA]], warriors sometimes equip [[Song of Concentration]] to help their Ghostly Hero cap the altar. |
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==Warrior/Dervish== |
==Warrior/Dervish== |
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− | *A scythe can work in a [[Steady Stance]]/[[Drunken Blow]]/[[Desperation Blow]] build. |
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*Many [[Scythe Mastery]] skills are general-purpose Melee Attacks (i.e. [[Rending Sweep]]) rather than weapon-specific skills, which allows them to be used with axes, hammers, and swords. |
*Many [[Scythe Mastery]] skills are general-purpose Melee Attacks (i.e. [[Rending Sweep]]) rather than weapon-specific skills, which allows them to be used with axes, hammers, and swords. |
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+ | *[[Warrior's Endurance]] can be used effectively with a scythe and energy-based attacks, such as [[Power Attack]] or [[Eremite's Attack]], along with an [[IAS]] to allow for excellent [[DPS]]. In PvE, [[Aura of Holy Might]] may be used to further increase damage. |
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− | *[[Rending Touch]] can be used as an enchant removal. |
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− | *[[Pious Haste]] can be used as a cancel-stance for [[Frenzy]]. |
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− | *Since a recent change to [[Warrior's Endurance]] that turns it into a skill and not a stance, warriors can deal outstanding DPS using a scythe and energy based attacks with quick recharge such as [[Power Attack]], [[Eremite's Attack]], [[Chilling Victory]] (at least in PvE), [[Protector's Strike]] and many others, while allowing the use of an [[IAS]] to keep DPS even higher and not running otu of energy. These warriors also use powerful skills to boost damage even further (in PvE) such as [[Aura of Holy Might]] |
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Latest revision as of 01:01, 30 July 2011
Warrior/Ranger
- Pets can be used in conjunction with "I Will Avenge You!" for decent unstrippable IAS and health regeneration.
- Antidote Signet is unlinked, free condition removal.
Warrior/Monk
- Mending Touch can be useful for removing conditions
- The Monk secondary profession opens up several useful Resurrection skills, for use in PvE.
- Balthazar's Spirit is a maintained enchantment that can be cast on yourself for good adrenaline and energy gain if you are able to draw the attention of many foes.
Warrior/Necromancer
- Plague Touch offers reasonable condition removal, considering that warriors should already be adjacent to their targets, as well as combining with the self-inflicted Daze from Headbutt.
Warrior/Mesmer
- Wise use of Physical Resistance, Elemental Resistance or elemental mantras can add additional survivability to solo or tanking builds.
- Epidemic can be used for spreading conditions.
Warrior/Elementalist
- Shock can be used as a snare and interrupt, however exhaustion will certainly be felt with a Warrior's low energy pool.
- Grasping Earth can be used as an AoE snare to keep groups of enemies from kiting as efficiently.
- The conjure skills, such as Conjure Lightning can provide additional damage when wielding an elemental weapon for a very small investment of attribute points.
Warrior/Assassin
- Signet of Malice can provide free condition removal.
- Death's Charge is useful for closing distance in battle, but take care not to outrun your party's support.
- Warrior's Endurance can be used with Dagger skills. With a Zealous Dagger, each hit will return 4 energy.
Warrior/Ritualist
- Various skills can be used in Warrior/Ritualist farming builds, such as Vengeful Was Khanhei and Vengeful Weapon.
- Death Pact Signet can be useful for resurrecting your monks in high-end PvP such as GvG.
Warrior/Paragon
- This combination can be used for the Flail Spear build, using the IAS skill Flail and high attributes in Strength and Spear Mastery to deal damage.
- Enduring Harmony can be quite useful for extending warrior shouts such as "For Great Justice!"
- In HA, warriors sometimes equip Song of Concentration to help their Ghostly Hero cap the altar.
Warrior/Dervish
- Many Scythe Mastery skills are general-purpose Melee Attacks (i.e. Rending Sweep) rather than weapon-specific skills, which allows them to be used with axes, hammers, and swords.
- Warrior's Endurance can be used effectively with a scythe and energy-based attacks, such as Power Attack or Eremite's Attack, along with an IAS to allow for excellent DPS. In PvE, Aura of Holy Might may be used to further increase damage.
Secondary professions for ... |
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Warrior • Ranger • Monk • Necromancer • Mesmer • Elementalist • Assassin • Ritualist • Paragon • Dervish |