GuildWars Wiki
No edit summary
(Added Balthazar's spirit tip under Warrior/Monk)
 
(33 intermediate revisions by 20 users not shown)
Line 2: Line 2:
 
{{TOCright}}
 
{{TOCright}}
 
==Warrior/Ranger==
 
==Warrior/Ranger==
  +
*Pets can be used in conjunction with [["I Will Avenge You!"]] for decent unstrippable [[IAS]] and health regeneration.
*The Ranger line offers a few alternative [[IAS]] skills, as well as a few condition skills, like [[Apply Poison]] and [[Poison Tip Signet]].
 
*[[Troll Unguent]] is one of the most potent self heals in the game. The elite skill [[Melandru's Resilience]] is likewise useful for tanking out conditions rather than worrying about removing them.
 
*The higher energy cost and low skill synergy of most Ranger skills makes this class a better choice after ascending rather than at the start of the game.
 
 
*[[Antidote Signet]] is unlinked, free condition removal.
 
*[[Antidote Signet]] is unlinked, free condition removal.
   
 
==Warrior/Monk==
 
==Warrior/Monk==
  +
*[[Mending Touch]] can be useful for removing conditions
*Skills such as [[Mending]], which has a small return for a high cost of attribute points and [[Orison of Healing]], which is a mediocre heal, should be avoided.
 
  +
*The [[Monk]] secondary profession opens up several useful [[Resurrection]] skills, for use in [[PvE]].
*[[Mending Touch]] is a useful form of condition removal, even with little or no attribute point investment.
 
  +
*[[Balthazar's Spirit]] is a maintained enchantment that can be cast on yourself for good adrenaline and energy gain if you are able to draw the attention of many foes.
* Supporting skills such as [[Vigorous Spirit]] provide excellent healing over time when coupled with the fast attack speed of a Sword or Axe. In addition, Vigorous Spirit synergizes well with multiple strike skills such as [[Hundred Blades]], [[Whirlwind Attack]], [[Cyclone Axe]], and [[Triple Chop]].
 
* [[Succor]] is quite useful as a party support skill with a build that uses only adrenaline and signet based skills.
 
   
 
==Warrior/Necromancer==
 
==Warrior/Necromancer==
  +
*[[Plague Touch]] offers reasonable condition removal, considering that warriors should already be adjacent to their targets, as well as combining with the self-inflicted Daze from [[Headbutt]].
*The most common usage of the Necromancer secondary is for condition removal via [[Plague Touch]].
 
*[[Grenth's Balance]] can be useful in conjuction with max health increases to be able to cause a high amount of spike damage.
 
*[[Virulence]] can be used after Sever Artery + Gash to put five conditions onto your opponent.
 
   
 
==Warrior/Mesmer==
 
==Warrior/Mesmer==
 
*Wise use of [[Physical Resistance]], [[Elemental Resistance]] or elemental mantras can add additional survivability to solo or tanking builds.
 
*Wise use of [[Physical Resistance]], [[Elemental Resistance]] or elemental mantras can add additional survivability to solo or tanking builds.
  +
*[[Epidemic]] can be used for spreading conditions.
*The skill [[Echo]], in conjunction with certain warrior skills (such as [["Fear Me!"]] and [[Sun and Moon Slash]]), can produce great effects.
 
*Since in PvE enemies tend to "gather" around a warrior, they are often adjacent to each other, making it possible to spread with [[Epidemic]] the conditions inflicted by melee skills, and this strategy can be taken even further by using [[Fevered Dreams]].
 
   
 
==Warrior/Elementalist==
 
==Warrior/Elementalist==
 
*[[Shock]] can be used as a [[snare]] and [[interrupt]], however [[exhaustion]] will certainly be felt with a Warrior's low energy pool.
 
*[[Shock]] can be used as a [[snare]] and [[interrupt]], however [[exhaustion]] will certainly be felt with a Warrior's low energy pool.
 
*[[Grasping Earth]] can be used as an AoE snare to keep groups of enemies from kiting as efficiently.
 
*[[Grasping Earth]] can be used as an AoE snare to keep groups of enemies from kiting as efficiently.
*The conjure skills, such as [[Conjure Frost]] can provide additional damage when wielding an elemental weapon for a very small investment of energy.
+
*The conjure skills, such as [[Conjure Lightning]] can provide additional damage when wielding an elemental weapon for a very small investment of attribute points.
*Defensive [[Earth Magic]] enchantments such as [[Obsidian Flesh]] and [[Stoneflesh Aura]] can be used for tanking in high-end areas such as the [[Domain of Anguish]], but maintaining them may require some energy management beyond your normal 2 pips of regen.
 
*Offensive [[Earth Magic]] spells such as [[Aftershock]] can be used in combination with the Warrior's [[knockdown skills]] to wreck havoc among enemies.
 
   
 
==Warrior/Assassin==
 
==Warrior/Assassin==
 
*[[Signet of Malice]] can provide free condition removal.
*The Assassin has a wide range of [[snare (terminology)|snare]]s and [[shadow step]]s that can serve a Warrior well. [[Shadow Prison]] for example.
 
*[[Signet of Malice]] can provide free condition removal.
 
*[[Dash]] is an excellent speed boost that also serves as a quickly recharging cancel stance for [[Frenzy]].
 
 
*[[Death's Charge]] is useful for closing distance in battle, but take care not to outrun your party's support.
 
*[[Death's Charge]] is useful for closing distance in battle, but take care not to outrun your party's support.
  +
*[[Warrior's Endurance]] can be used with Dagger skills. With a Zealous Dagger, each hit will return 4 energy.
*[[Disrupting Dagger]] is a useful interrupt which cannot miss or be blocked, although it can be dodged or obstructed.
 
*[[Shadow Refuge]] can be used with little to no points because of its high amount of regeneration and low downtime. However, it is only active for four seconds.
 
   
 
==Warrior/Ritualist==
 
==Warrior/Ritualist==
 
*Various skills can be used in Warrior/Ritualist farming builds, such as [[Vengeful Was Khanhei]] and [[Vengeful Weapon]].
*Weapon spells can benefit a Warrior; [[Splinter Weapon]] can be combined with [[Triple Chop]] or [[Hundred Blades]], [[Brutal Weapon]] adds overall DPS (especially when combined with the excellent warrior IAS skills), and others can add interrupts or other benefits to attacks.
 
  +
*[[Death Pact Signet]] can be useful for resurrecting your monks in high-end PvP such as GvG.
*Various skills can be used in Warrior/Ritualist farming builds, such as [[Vengeful was Khanei]] and [[Vengeful Weapon]].
 
   
 
==Warrior/Paragon==
 
==Warrior/Paragon==
* This combination can be used for the Flail Spear build, using the IAS skill [[Flail]] and high attributes in [[Strength]] and [[Spear Mastery]] to deal damage.
+
* This combination can be used for the Flail Spear build, using the [[IAS]] skill [[Flail]] and high attributes in [[Strength]] and [[Spear Mastery]] to deal damage.
 
*[[Enduring Harmony]] can be quite useful for extending warrior shouts such as [["For Great Justice!"]]
 
*[[Enduring Harmony]] can be quite useful for extending warrior shouts such as [["For Great Justice!"]]
  +
*In [[Heroes' Ascent|HA]], warriors sometimes equip [[Song of Concentration]] to help their Ghostly Hero cap the altar.
   
 
==Warrior/Dervish==
 
==Warrior/Dervish==
*A scythe can work in a [[Steady Stance]]/[[Drunken Blow]]/[[Desperation Blow]] build.
 
 
*Many [[Scythe Mastery]] skills are general-purpose Melee Attacks (i.e. [[Rending Sweep]]) rather than weapon-specific skills, which allows them to be used with axes, hammers, and swords.
 
*Many [[Scythe Mastery]] skills are general-purpose Melee Attacks (i.e. [[Rending Sweep]]) rather than weapon-specific skills, which allows them to be used with axes, hammers, and swords.
  +
*[[Warrior's Endurance]] can be used effectively with a scythe and energy-based attacks, such as [[Power Attack]] or [[Eremite's Attack]], along with an [[IAS]] to allow for excellent [[DPS]]. In PvE, [[Aura of Holy Might]] may be used to further increase damage.
*[[Rending Touch]] can be used as an enchant removal.
 
*[[Pious Haste]] can be used as a cancel-stance for [[Frenzy]].
 
*Since a recent change to [[Warrior's Endurance]] that turns it into a skill and not a stance, warriors can deal outstanding DPS using a scythe and energy based attacks with quick recharge such as [[Power Attack]], [[Eremite's Attack]], [[Chilling Victory]] (at least in PvE), [[Protector's Strike]] and many others, while allowing the use of an [[IAS]] to keep DPS even higher and not running otu of energy. These warriors also use powerful skills to boost damage even further (in PvE) such as [[Aura of Holy Might]]
 
   
 
{{SecondaryProfessionsNavBox}}
 
{{SecondaryProfessionsNavBox}}

Latest revision as of 01:01, 30 July 2011

Warrior/Ranger

Warrior/Monk

  • Mending Touch can be useful for removing conditions
  • The Monk secondary profession opens up several useful Resurrection skills, for use in PvE.
  • Balthazar's Spirit is a maintained enchantment that can be cast on yourself for good adrenaline and energy gain if you are able to draw the attention of many foes.

Warrior/Necromancer

  • Plague Touch offers reasonable condition removal, considering that warriors should already be adjacent to their targets, as well as combining with the self-inflicted Daze from Headbutt.

Warrior/Mesmer

Warrior/Elementalist

  • Shock can be used as a snare and interrupt, however exhaustion will certainly be felt with a Warrior's low energy pool.
  • Grasping Earth can be used as an AoE snare to keep groups of enemies from kiting as efficiently.
  • The conjure skills, such as Conjure Lightning can provide additional damage when wielding an elemental weapon for a very small investment of attribute points.

Warrior/Assassin

  • Signet of Malice can provide free condition removal.
  • Death's Charge is useful for closing distance in battle, but take care not to outrun your party's support.
  • Warrior's Endurance can be used with Dagger skills. With a Zealous Dagger, each hit will return 4 energy.

Warrior/Ritualist

Warrior/Paragon

Warrior/Dervish


Secondary professions for ...
WarriorWarriorRangerRangerMonkMonkNecromancerNecromancerMesmerMesmerElementalistElementalistAssassinAssassinRitualistRitualistParagon ParagonDervish Dervish