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(Added Balthazar's spirit tip under Warrior/Monk)
 
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*[[Mending Touch]] can be useful for removing conditions
 
*[[Mending Touch]] can be useful for removing conditions
 
*The [[Monk]] secondary profession opens up several useful [[Resurrection]] skills, for use in [[PvE]].
 
*The [[Monk]] secondary profession opens up several useful [[Resurrection]] skills, for use in [[PvE]].
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*[[Balthazar's Spirit]] is a maintained enchantment that can be cast on yourself for good adrenaline and energy gain if you are able to draw the attention of many foes.
   
 
==Warrior/Necromancer==
 
==Warrior/Necromancer==
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*[[Plague Touch]] offers reasonable condition removal, considering that warriors should already be adjacent to their targets, as well as combining with the self-inflicted Daze from [[Headbutt]].
*[[Life Siphon]] and [[Parasitic Bond]] are effective and helping to keep a tank build alive.
 
*[[Mark of Pain]] can be used to spread damage to groups.
 
*[[Mark of Fury]] is a good way to manage adrenaline.
 
   
 
==Warrior/Mesmer==
 
==Warrior/Mesmer==
 
*Wise use of [[Physical Resistance]], [[Elemental Resistance]] or elemental mantras can add additional survivability to solo or tanking builds.
 
*Wise use of [[Physical Resistance]], [[Elemental Resistance]] or elemental mantras can add additional survivability to solo or tanking builds.
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*[[Epidemic]] can be used for spreading conditions.
   
 
==Warrior/Elementalist==
 
==Warrior/Elementalist==
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==Warrior/Assassin==
 
==Warrior/Assassin==
*[[Signet of Malice]] can provide free condition removal.
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*[[Signet of Malice]] can provide free condition removal.
*[[Dash]] is an excellent speed boost that also serves as a quickly recharging cancel stance for [[Frenzy]].
 
 
*[[Death's Charge]] is useful for closing distance in battle, but take care not to outrun your party's support.
 
*[[Death's Charge]] is useful for closing distance in battle, but take care not to outrun your party's support.
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*[[Warrior's Endurance]] can be used with Dagger skills. With a Zealous Dagger, each hit will return 4 energy.
   
 
==Warrior/Ritualist==
 
==Warrior/Ritualist==
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==Warrior/Paragon==
 
==Warrior/Paragon==
* This combination can be used for the Flail Spear build, using the IAS skill [[Flail]] and high attributes in [[Strength]] and [[Spear Mastery]] to deal damage.
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* This combination can be used for the Flail Spear build, using the [[IAS]] skill [[Flail]] and high attributes in [[Strength]] and [[Spear Mastery]] to deal damage.
 
*[[Enduring Harmony]] can be quite useful for extending warrior shouts such as [["For Great Justice!"]]
 
*[[Enduring Harmony]] can be quite useful for extending warrior shouts such as [["For Great Justice!"]]
 
*In [[Heroes' Ascent|HA]], warriors sometimes equip [[Song of Concentration]] to help their Ghostly Hero cap the altar.
 
*In [[Heroes' Ascent|HA]], warriors sometimes equip [[Song of Concentration]] to help their Ghostly Hero cap the altar.

Latest revision as of 01:01, 30 July 2011

Warrior/Ranger

Warrior/Monk

  • Mending Touch can be useful for removing conditions
  • The Monk secondary profession opens up several useful Resurrection skills, for use in PvE.
  • Balthazar's Spirit is a maintained enchantment that can be cast on yourself for good adrenaline and energy gain if you are able to draw the attention of many foes.

Warrior/Necromancer

  • Plague Touch offers reasonable condition removal, considering that warriors should already be adjacent to their targets, as well as combining with the self-inflicted Daze from Headbutt.

Warrior/Mesmer

Warrior/Elementalist

  • Shock can be used as a snare and interrupt, however exhaustion will certainly be felt with a Warrior's low energy pool.
  • Grasping Earth can be used as an AoE snare to keep groups of enemies from kiting as efficiently.
  • The conjure skills, such as Conjure Lightning can provide additional damage when wielding an elemental weapon for a very small investment of attribute points.

Warrior/Assassin

  • Signet of Malice can provide free condition removal.
  • Death's Charge is useful for closing distance in battle, but take care not to outrun your party's support.
  • Warrior's Endurance can be used with Dagger skills. With a Zealous Dagger, each hit will return 4 energy.

Warrior/Ritualist

Warrior/Paragon

Warrior/Dervish


Secondary professions for ...
WarriorWarriorRangerRangerMonkMonkNecromancerNecromancerMesmerMesmerElementalistElementalistAssassinAssassinRitualistRitualistParagon ParagonDervish Dervish