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Warrior/Ranger

Warrior/Monk

Warrior/Necromancer

  • Plague Touch offers reasonable condition removal, considering that warriors should already be adjacent to their targets, as well as combining with the self-inflicted Daze from Headbutt.
  • Is not that good, you lack the mana to use and good Necromancer spells and lack the health to act like a true Warrior. It is better to pick a diffrent Secondary Profession for your Warrior.

Warrior/Mesmer

Warrior/Elementalist

  • Shock can be used as a snare and interrupt, however exhaustion will certainly be felt with a Warrior's low energy pool.
  • Grasping Earth can be used as an AoE snare to keep groups of enemies from kiting as efficiently.
  • The conjure skills, such as Conjure Lightning can provide additional damage when wielding an elemental weapon for a very small investment of attribute points.

Warrior/Assassin

  • Signet of Malice can provide free condition removal.
  • Dash is an excellent speed boost that also serves as a quickly recharging cancel stance for Frenzy.
  • Death's Charge is useful for closing distance in battle, but take care not to outrun your party's support.

Warrior/Ritualist

Warrior/Paragon

Warrior/Dervish


Secondary professions for ...
WarriorWarriorRangerRangerMonkMonkNecromancerNecromancerMesmerMesmerElementalistElementalistAssassinAssassinRitualistRitualistParagon ParagonDervish Dervish
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