Assassins are highly aggressive, focused damage dealers, better for hit and run skirmishes than drawn out tanking or back-line sieges.

Assassin-icon-small/Warrior-icon-small Assassin/Warrior

As a warrior secondary, the assassin gains access to a number of defensive stances from the Tactics line; these allow assassins to complete skill chains quickly, enabling impressive short term damage. Fast-hitting daggers quickly recharge adrenaline skills such as "Watch Yourself!" and "Fear Me!". Axe-wielding characters can take advantage from innately high critical damage and Axe Mastery skills that benefit from critical striking.

Warrior-icon-small Warrior stances are useful to increase attack speed.
Warrior-icon-small Flurry reduces weapon damage.
Warrior-icon-small Avoid Frenzy, which is dangerous because of the sin's already low AL.
Warrior-icon-small Tiger Stance's long recharge makes it useful for spiking, not for pressure.

Assassin-icon-small/Ranger-icon-small Assassin/Ranger

Using a bow allows the assassin to improve survivability while still dealing impressive amounts of damage. Use Critical Eye, Way of the Master, and Critical Agility to manage energy and increase criticals while taking advantage of interesting ranger skills. Assassin/Rangers are also good runners, using Storm Chaser and Dark Escape for consistent speed boosts.

Ranger-icon-small Barrage damage can be devastating (using the three key assassin skills above)
Ranger-icon-small Disrupting Accuracy can turn most shots into interruptions
Ranger-icon-small Keen Arrow also synergizes with the assassin's high crit rate well.

Current meta running profession for Assassin primaries due to the fast speed/recharge of Natural Stride.

Assassin-icon-small/Monk-icon-small Assassin/Monk

A monk secondary is useful for its improved self-healing and protective skills, which work well with Critical Defenses.

Monk-icon-small Vigorous Spirit and/or Live Vicariously take advantage of the fast attack rate of daggers.
Monk-icon-small Protective Spirit shields against AoE damage such as Soul Explosions
Monk-icon-small Restful Breeze can be used as a faster version of Feigned Neutrality.
Monk-icon-small Mending Touch is a decent condition removal tool.

Assassin-icon-small/Necromancer-icon-small Assassin/Necromancer

The Necromancer hexes work well with Black assassin attacks and with some of the Deadly Arts skills. Also:

Necromancer-icon-small Rigor Mortis can bypass blocking to ensure your chain lands.
Necromancer-icon-small Plague Touch works wonders when already in melee range.
Necromancer-icon-small Parasitic Bond works well to satisfy the while hexed requirement of various assassin skills; it is cheap, quick, and lasts 20 seconds.
Necromancer-icon-small Demonic Flesh adds damage to adjacent foes each time an attack skill (or any other) is activated; it helps to overcome the Assassin's primary weakness of multiple enemies.

Assassin-icon-small/Mesmer-icon-small Assassin/Mesmer

The mesmer secondary is useful for spreading or punishing conditions, energy management, and repeating skills.

Mesmer-icon-small Arcane Echo for maintaining Shadow Form.
Mesmer-icon-small Channeling for energy management against crowds of foes.
Mesmer-icon-small Epidemic or Fevered Dreams spread conditions from dagger attacks or other skills.
Mesmer-icon-small Fragility punishes opponents for getting and removing conditions.

Assassin-icon-small/Elementalist-icon-small Assassin/Elementalist

Popular uses of the elementary secondary are creating knockdown chains or for Shadow Form-based farming builds.

Elementalist-icon-small Shock can knock down foes quickly, which combines well with skills such as Falling Spider.
Elementalist-icon-small Conjures can be used to trigger Golden attacks
Elementalist-icon-small Glyph of Swiftness can be used to reduce the recharge of Shadow Form to an infinitely manageable skill.

Assassin-icon-small/Ritualist-icon-small Assassin/Ritualist

The Ritualist secondary can be used to setup spirits that distract foes from the character and as targets for quick escapes. Various Weapon Spells can boost combat abilities.

Ritualist-icon-small Weapon spells (such as Warmonger's Weapon) can aid an Assassin in battle and are immune to disenchantment.
Ritualist-icon-small Splinter Weapon can be used to do damage to adjacent foes.
Ritualist-icon-small Spirit Walk can be used to quickly escape foes.

Assassin-icon-small/Paragon-icon-small Assassin/Paragon

A spear-wielding Assassin with a high critical strikes attribute and skills such as Way of the Master and Critical Eye will be able to deal substantial damage, due to a spear's fairly high maximum damage and Vicious Attack.

Paragon-icon-small "Go for the Eyes!" provides a significantly higher chance to land a critical strike, even without investing attribute points in Command.

Assassin-icon-small/Dervish-icon-small Assassin/Dervish

There are three styles of Dervish secondaries: scythe assassins use Critical Strikes for massive AoE critical hits; runners; and those who use enchantments to reduce assassin fragility.

Dervish-icon-small Critical Strikes used in conjunction with a scythe can create massive critical hits.
Dervish-icon-small Dervish enchantments can help the Assassin survive longer in battle, or increase damage output, e.g. Vital Boon
Dervish-icon-small Runners can combine Dash with Pious Haste to maintain high average speeds.
Dervish-icon-small Rending Sweep is useful for removing protections from targets, when combined with hexes.


  • Native skills often have better synergy with the profession's purpose, interact better with the profession's other skills, and benefit from runes.

Secondary professions for ...
Warrior-icon-smallWarriorRanger-icon-smallRangerMonk-icon-smallMonkNecromancer-icon-smallNecromancerMesmer-icon-smallMesmerElementalist-icon-smallElementalistAssassin-icon-smallAssassinRitualist-icon-smallRitualistParagon-icon-small ParagonDervish-icon-small Dervish
Community content is available under CC-BY-NC-SA unless otherwise noted.