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[[Image:Seer_Mineral_Springs.jpg|200px|thumb|Location of Seer in Mineral Springs, leaving from Granite Citadel, through Tasca's Demise.]]
 
[[Image:Seer_Mineral_Springs.jpg|200px|thumb|Location of Seer in Mineral Springs, leaving from Granite Citadel, through Tasca's Demise.]]
 
==General==
 
==General==
The [[Seer]]s are mysterious humanoid creatures found in the later parts of the [[PvE]] game. They hover a few feet above the ground, are dressed in black, and have very dark skin, large eyes, small mouth, four arms, and a raspy high-pitched discordant voice. Their appearance is reminiscent of aliens from popular culture.
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The [[Seer]]s are mysterious humanoid creatures found in the later parts of the Prophecies campaign. They hover a few feet above the ground, are dressed in black, and have very dark skin, large eyes, small mouth, four arms, and a raspy high-pitched discordant voice. Their appearance is reminiscent of aliens from popular culture.
   
 
Seers profess an enmity between their kind and the [[Mursaat]], though the reasons for the feud are left unexplained. They are also opposed to the [[Titan]]s, but it is not clear if this is because of a long-term rivalry or simply a reaction to the obvious general threat the Titans posed. The Seers assist the players by [[Infusion|infusing]] their [[armor]] with a ward against [[Spectral Agony]], the racial skill of the [[Mursaat]], by use of the [[Spectral Essence]] dropped by the [[Eidolon]] and the [[Ice Beast]].
 
Seers profess an enmity between their kind and the [[Mursaat]], though the reasons for the feud are left unexplained. They are also opposed to the [[Titan]]s, but it is not clear if this is because of a long-term rivalry or simply a reaction to the obvious general threat the Titans posed. The Seers assist the players by [[Infusion|infusing]] their [[armor]] with a ward against [[Spectral Agony]], the racial skill of the [[Mursaat]], by use of the [[Spectral Essence]] dropped by the [[Eidolon]] and the [[Ice Beast]].
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Seers can be found in the following places:
 
Seers can be found in the following places:
 
*[[Southern Shiverpeaks]]
 
*[[Southern Shiverpeaks]]
**[[Iron Mines of Moladune (Mission)]]
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**[[Iron Mines of Moladune (mission)]]
**[[Mineral Springs]] (cave in the northeastern corner, protected by many [[Ice Imp]]s, [[Azure Shadow]]s and [[Siege Ice Golem]], including [[Ice Beast]], which drops [[Spectral Essence]]. he is not there during the quest [[Defend Droknar's Forge]])
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**[[Mineral Springs]] (cave in the northeastern corner, protected by many [[Ice Imp]]s, [[Azure Shadow]]s and [[Siege Ice Golem]], including [[Ice Beast]], which drops [[Spectral Essence]]. The seer is not there during the quest [[Defend Droknar's Forge]])
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*[[Ring of Fire Islands]]
There have also been sightings of him in Abaddon's Mouth Mission
 
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**[[Ring of Fire (mission)]]
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**[[Abaddon's Mouth (mission)]]
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**[[Hell's Precipice (mission)]]
   
 
==Notes==
 
==Notes==
 
*The best way to get (new) armor [[Infusion|infused]] is in the [[Iron_Mines_of_Moladune_(mission)|Iron Mines of Moladune]] mission. A running character can race to the Seer's position and trigger the cinematic, thus teleporting the entire party to the area required to gain infusion. (See the mission outline for details).
*The Seer's profession is listed as [[necromancer]] because when allied creatures die around it, it gains +14 energy (so it has 14 [[Soul Reaping]]).
 
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*There is speculation that the Seers may in fact be cousins of the Mursaat, due to their remarkably similar appearance (and their shared habit of floating above the ground), and this may explain their connection and possibly the reason for their feud.
*The best way to get (new) armor [[Infusion|infused]] is in the [[Iron_Mines_of_Moladune_(Mission)|Iron Mines of Moladune]] mission. A running character can race to the Seer's position and trigger the cinematic, thus teleporting the entire party to the area required to gain infusion. (See the mission outline for details).
 
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*According to Goetic demonology, a Seere is a demon that possesses the power to travel anywhere on Earth in a matter of seconds and is known to accomplish the will of the conjurer, bring abundance, help in finding hidden treasure, or help in robbery. They are also known for being demons of a good nature, being mostly indifferent when it comes to evil.
   
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==Miniature==
[[Category:Mission NPCs (Prophecies)]] [[Category:Seers]] [[Category:Iron Mines of Moladune]] [[Category:Mineral Springs]]
 
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[[File:MiniSeerIcon.png|right|Miniature Seer]]
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*[[Miniature]] Seer is a white rarity mini that can be obtained from the fifth annual series of [[Birthday Present]]s.
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{{MiniaturesNavBox}}
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[[Category:Mission NPCs (Prophecies)]] [[Category:Seers]] [[Category:Iron Mines of Moladune (mission)]] [[Category:Mineral Springs]]

Latest revision as of 02:45, 7 January 2011


Warning: The following text contains spoilers relating to the plot of the Prophecies Campaign.


Seer
Seer
Classification
Species:
Profession: Necromancer
Level(s): 30
Seer Mineral Springs

Location of Seer in Mineral Springs, leaving from Granite Citadel, through Tasca's Demise.

General

The Seers are mysterious humanoid creatures found in the later parts of the Prophecies campaign. They hover a few feet above the ground, are dressed in black, and have very dark skin, large eyes, small mouth, four arms, and a raspy high-pitched discordant voice. Their appearance is reminiscent of aliens from popular culture.

Seers profess an enmity between their kind and the Mursaat, though the reasons for the feud are left unexplained. They are also opposed to the Titans, but it is not clear if this is because of a long-term rivalry or simply a reaction to the obvious general threat the Titans posed. The Seers assist the players by infusing their armor with a ward against Spectral Agony, the racial skill of the Mursaat, by use of the Spectral Essence dropped by the Eidolon and the Ice Beast.

Location

Seers can be found in the following places:

Notes

  • The best way to get (new) armor infused is in the Iron Mines of Moladune mission. A running character can race to the Seer's position and trigger the cinematic, thus teleporting the entire party to the area required to gain infusion. (See the mission outline for details).
  • There is speculation that the Seers may in fact be cousins of the Mursaat, due to their remarkably similar appearance (and their shared habit of floating above the ground), and this may explain their connection and possibly the reason for their feud.
  • According to Goetic demonology, a Seere is a demon that possesses the power to travel anywhere on Earth in a matter of seconds and is known to accomplish the will of the conjurer, bring abundance, help in finding hidden treasure, or help in robbery. They are also known for being demons of a good nature, being mostly indifferent when it comes to evil.

Miniature

Miniature Seer