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[[Image:Seersprings.JPG|400px|The Seer at the ice imp cave.]]
[[Image:Seersprings.JPG|400px|The Seer at the ice imp cave.]]
The [[Ancient Seer]] at the ice imp cave at [[Mineral Springs]],
The [[Ancient Seer]] at the ice imp cave at [[Mineral Springs]].

Revision as of 03:42, January 21, 2007

Warning: The following text contains spoilers relating to the plot of the Prophecies Campaign.

Profession: Necromancer
Level(s): 30


The Seers are mysterious humanoid creatures found in the later parts of the PvE game. They hover a few feet above the ground, are dressed in black, and have very dark skin, large eyes, four arms, and a raspy high-pitched discordant voice. Their appearance is reminiscent of aliens from popular culture.

Seers profess an enmity between their kind and the Mursaat, though the reasons for the feud are left unexplained. They are also opposed to the Titans, but it is not clear if this is because of a long-term rivalry or simply a reaction to the obvious general threat the Titans posed. The Seers assist the players by infusing their armor with a ward against Spectral Agony, the racial skill of the Mursaat, by use of the Spectral Essence dropped by the Eidolon and the Ice Beast.


Seers can be found in the following places:

The Seer at the ice imp cave.

The Ancient Seer at the ice imp cave at Mineral Springs.


  • The Seer's profession is listed as necromancer because when allied creatures die around it, it gains +14 energy (so it has 14 Soul Reaping).
  • The best way to get (new) armor infused is in the Iron Mines of Moladune mission. A running character can race to the Seer's position and trigger the cinematic, thus teleporting the entire party to the area required to gain infusion. (See the mission outline for details).
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