Warning: The following text contains spoilers relating to the plot of the Prophecies Campaign.
Seer | |||||||
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Classification | |||||||
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General
The Seers are mysterious humanoid creatures found in the later parts of the PvE game. They hover a few feet above the ground, are dressed in black, and have very dark skin, large eyes, four arms, and a raspy high-pitched discordant voice. Their appearance is reminiscent of aliens from popular culture.
Seers profess an enmity between their kind and the Mursaat, though the reasons for the feud are left unexplained. The Seers assist the players by infusing their armor with a ward against Spectral Agony, the racial skill of the Mursaat, by use of the Spectral Essence dropped by the Eidolon and the Ice Beast.
Location
Seers can be found in the following places:
- Missions:
- Iron Mines of Moladune
- Ring of Fire (an Ancient Seer)
- Abaddon's Mouth
- Hell's Precipice (Ancient Seer, does not infuse armor)
- Explorable Areas:
- Mineral Springs, in a cave in the northeastern corner, protected by many Ice Imps and Azure Shadows, including Ice Beast, which drops Spectral Essence. He is not there during the quest Defend Droknar's Forge.
Notes
- The Seer's profession is listed as necromancer because when allied creatures die around it, it gains +14 energy (so it has 14 Soul Reaping).
- If you want have your (new) armor infused, better option is taking Iron Mines of Moladune Mission. It can be easily ran to Seer and infused as well.