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Quest-medium This skill may be earned from a quest. See skill information for details.
Energy Energy requirement LeadAttack required Lead Attack required
Activation Activation time OffHand required Off-Hand Attack required
Recharge Recharge time DualAttack required Dual Attack required

Shadow Arts

Beguiling Haze Beguiling Haze Elite Spell. Shadow Step to target foe. That foe becomes Dazed for 3...8 seconds.
    15 Energy ¼ Activation 20 Recharge
Factions    
Blinding Powder Blinding Powder Spell. Must follow an off-hand attack. Target foe and all adjacent foes become Blinded for 3...13 seconds.
OffHand required   5 Energy ¼ Activation 20 Recharge
Factions   Can be obtained through a quest
Caltrops Caltrops Spell. Target foe and all foes adjacent to your target are Crippled for 5...13 seconds. Caltrops has half the normal range.
    10 Energy ¼ Activation 10 Recharge
Factions   Can be obtained through a quest
Dark Escape Dark Escape Stance. For 5...13 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.
    5 Energy     30 Recharge
Factions    
Death's Charge Death's Charge Spell. Shadow Step to target foe. If that foe has more Health than you, you are healed for 65...173.
    5 Energy ¼ Activation 30 Recharge
Factions   Can be obtained through a quest
Heart of Shadow Heart of Shadow Spell. You are healed for 30...126. Shadow Step to a nearby location directly away from your target.
    5 Energy ¼ Activation 15 Recharge
Factions    
Mirrored Stance Mirrored Stance Hex Spell. For 10...30 seconds, whenever target foe enters a stance, you enter the same stance.
    5 Energy ¼ Activation 15 Recharge
Factions    
Return Return Spell. All adjacent foes are Crippled for 3...7 seconds. Shadow Step to target other ally's location.
    5 Energy ¼ Activation 15 Recharge
Factions    
Shadow Form Shadow Form Elite Enchantment Spell. For 5...18 seconds, you cannot be the target of enemy spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 5...21 damage with a single skill or attack.
    5 Energy 1 Activation 30 Recharge
Factions    
Shadow Refuge Shadow Refuge Enchantment Spell. For 6 seconds, you gain 5...9 Health regeneration. When Shadow Refuge ends, you gain 40...88 Health if you are attacking.
    5 Energy 1 Activation 8 Recharge
Factions   Can be obtained through a quest
Shadow Shroud Shadow Shroud Elite Hex Spell. For 3...8 seconds, target foe cannot be the target of enchantments.
    10 Energy 1 Activation 20 Recharge
Factions    
Shadow of Haste Shadow of Haste Stance. For 10...34 seconds you move 15% faster than normal. When Shadow of Haste ends, you Shadow Step to your original location.
    5 Energy     45 Recharge
Factions    
Shadowy Burden Shadowy Burden Hex Spell. For 3...13 seconds, target foe moves 25% slower and while target foe has no other hexes, that foe has 20 less armor against your attacks.
    10 Energy ¼ Activation 15 Recharge
Factions    
Shroud of Distress Shroud of Distress Enchantment Spell. For 30...54 seconds, if you are below 50% Health, you have +3...7 Health regeneration and a 75% chance to block attacks.
    10 Energy 1 Activation 45 Recharge
Factions   Can be obtained through a quest
Unseen Fury Unseen Fury Stance. All adjacent foes are Blinded for 3...9 seconds. For 11...26 seconds, you cannot be blocked by Blinded foes.
    5 Energy     20 Recharge
Factions    
Viper's Defense Viper's Defense Spell. All adjacent foes are Poisoned for 5...17 seconds. Shadow Step to a nearby location directly away from your target.
    5 Energy ¼ Activation 10 Recharge
Factions    
Way of Perfection Way of Perfection Enchantment Spell. For 60 seconds, whenever you successfully land a critical hit, you gain 10...34 Health.
    5 Energy ¼ Activation 30 Recharge
Factions   Can be obtained through a quest
Way of the Fox Way of the Fox Enchantment Spell. For 10...30 seconds, your next 1...5 attacks cannot be blocked.
    5 Energy ¼ Activation 45 Recharge
Factions    
Way of the Lotus Way of the Lotus Enchantment Spell. For 20 seconds, the next time you hit with a dual attack skill, you gain 5...17 Energy.
    5 Energy ¼ Activation 20 Recharge
Factions    
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