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m (Undo revision 1426899 by 87.49.97.162 (talk) still maintanable at 14 sa)
(mesmer primaries are no longer able to maintain it due to nerf.)
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== Notes ==
 
== Notes ==
 
*Can be maintained at 14+ Shadow Arts with [[Glyph of Swiftness]], [[Deadly Paradox]], and a [[perfect]] [[Weapon upgrade|enchanting]] mod.
 
*Can be maintained at 14+ Shadow Arts with [[Glyph of Swiftness]], [[Deadly Paradox]], and a [[perfect]] [[Weapon upgrade|enchanting]] mod.
*Similarly, A/Me or Me/A can maintain Shadow Form by just using [[Arcane Echo]] and [[Deadly Paradox]] (Cast Deadly Paradox before Arcane Echo).
+
*Similarly, an A/Me can maintain Shadow Form by just using [[Arcane Echo]] and [[Deadly Paradox]] (Cast Deadly Paradox before Arcane Echo).
 
*Shadow Form does not prevent damage from [[signet]]s, [[touch]] skills or [[environmental effect]]s.
 
*Shadow Form does not prevent damage from [[signet]]s, [[touch]] skills or [[environmental effect]]s.
 
*The health loss caused by this enchantment does not count as [[damage]] and therefore cannot be negated.
 
*The health loss caused by this enchantment does not count as [[damage]] and therefore cannot be negated.

Revision as of 00:25, 18 December 2008

Disambiguous This article is about the PvE version of a split skill. For the PvP version, see Shadow Form (PvP).
Skill details
Shadow Form
Shadow Form
Campaign: Factions Assassin
Profession: Assassin
Attribute: Shadow Arts
Type: Elite Enchantment Spell
    5 Energy 1 Activation 30 Recharge

Full: For 5...18 seconds, you cannot be the target of enemy spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 5...21 damage with a single skill or attack.

Concise: (5...18 seconds.) Enemy spells cannot target you. Gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 5...21 damage with a single skill or attack.

Shadow Arts 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Duration 5 6 7 8 9 10 11 12 14 15 16 17 18 19 20 21 22 23 24 25 26
Max dmg 5 6 8 9 10 12 13 14 16 17 18 20 21 22 24 25 26 28 29 30 32


Acquisition

Signet of Capture:

Notes

  • Can be maintained at 14+ Shadow Arts with Glyph of Swiftness, Deadly Paradox, and a perfect enchanting mod.
  • Similarly, an A/Me can maintain Shadow Form by just using Arcane Echo and Deadly Paradox (Cast Deadly Paradox before Arcane Echo).
  • Shadow Form does not prevent damage from signets, touch skills or environmental effects.
  • The health loss caused by this enchantment does not count as damage and therefore cannot be negated.
  • Attacks while under the effects of Illusionary Weaponry will still deal damage as these attacks do not need to hit.
  • AoE skills and PBAoE skills can still hit you since they do not have to be targeted.
  • Like Spell Breaker, spells cast on a creature with Shadow Form on will not only fail, but also result in the caster expending the spell energy cost.
  • If you have a "While Enchanted" health bonus to an item you are holding, the Health loss from this skill is figured before the Enchantment Bonus. This can kill you when Shadow Forms ends, if you have 8 or less Shadow Arts.
Bug Bug! If a player has an opponent with Shadow Form active targeted and uses a spell which targets an Ally, instead of automatically casting it on himself, the spell will be interrupted by Shadow Form.

Related skills

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