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[[Category:Duplicate skills]] |
[[Category:Duplicate skills]] |
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{{Skill_begin | color = lightgreen | name =Shadow Strike}} |
{{Skill_begin | color = lightgreen | name =Shadow Strike}} |
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{{Skill_image | image = [[Image:Shadow_Strike.png]] | caption = }} |
{{Skill_image | image = [[Image:Shadow_Strike.png]] | caption = }} |
Revision as of 16:21, 7 April 2006
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File:Shadow Strike.png | ||||||||||||||||||
Skill details | ||||||||||||||||||
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Description
Target foe takes 12...41 shadow damage. If that foe's Health is above 50%, you steal 12...41 Health.
Progression
Template:Progression2
Acquisition
Usage
- Like Deathly Chill, beware of relying too heavily on this skill as a primary source of damage. Though effective initially, once your foe's health becomes lower, this skill becomes far less useful.
- This skill deals less average damage over time than Vampiric Gaze, but costs less energy over time. At 12 Blood Magic Vampiric Gaze does an average of ~8.7 damage per second if cast continuously. Under the same conditions, Shadow Strike deals only 8.2 damage per second against a foe with greater than 50% health, and once that foe's health drops, the damage drops to just 4.1 damage per second. Vampiric Gaze costs ~1.7 Energy per second if cast continuously, while Shadow Strike costs 1.0 Energy per second.
- At 12 Blood Magic, Vampiric Gaze steals 5.2 damage per energy, and Shadow Strike offers 8.2 damage per energy against a healthy foe and 4.1 damage per energy against a weak foe.
- At 16 Blood Magic, Vampiric Gaze steals 6.3 damage per energy, and Shadow Strike offers 10.0 damage per energy against a healthy foe and 5.0 damage per energy against a weakened foe.
- Because this skill deals a large amount of armor-ignoring damage, especially to healthy targets, many Necromancers find it primarily useful as a spike skill.
See also
Shadow Strike vs Deathly Chill