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*[[Captain Osric]] ([[Yak's Bend]])
 
*[[Captain Osric]] ([[Yak's Bend]])
 
*[[Dakk]] ([[Ember Light Camp]])
 
*[[Dakk]] ([[Ember Light Camp]])
'''[[Signet of Capture]]''':
 
* ... to be added ...
 
   
 
==Usage==
 
==Usage==

Revision as of 20:24, 4 March 2006


Shadow Strike
File:Shadow Strike.png
Skill details
Necromancer-icon Profession: Necromancer
Attribute: Blood Magic
Type: Spell
Energy Energy Cost: 10
Activation Activation Time: 2
Recharge Recharge Time: 8

Description

Target foe takes 12...41 shadow damage. If that foe's Health is above 50%, you steal 12...41 Health.

Progression

Blood Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
Shadow damage 12 14 17 19 22 24 26 29 31 34 36 38 41 43 46 48 50 53 55 58
Health 12 14 17 19 22 24 26 29 31 34 36 38 41 43 46 48 50 53 55 58

Acquisition

Skill Quests:

Skill Trainers:

Usage

  • Much like with Deathly Chill, beware of relying too heavily on this skill as a primary source of damage. Though you may be devilishly effective originally, once your foe's health becomes lower, this skill will not suffice without backup.
  • This skill deals less average damage over time than Vampiric Gaze (At 12 Blood Magic Vampiric Gaze does an average of ~8.7 damage per second if cast continuously. Under the same conditions, Shadow Strike deals only 8.2 damage per second against a foe with greater than 50% health, and once that foe's health drops, the damage drops to just 4.1 damage per second,) but costs less energy over time (Vampiric Gaze costs ~1.7 Energy per second if cast continuously, while Shadow Strike costs 1.0 Energy per second.)
  • At 12 Blood Magic, Vampiric Gaze offers 5.2 damage per energy, while Shadow Strike offers 8.2 damage per energy against a healthy foe and 4.1 damage per energy against a weak foe. At 16 Blood Magic, though, Vampiric Gaze offers 6.3 damage per energy, and Shadow Strike offers 10.0 damage per energy against a healthy foe and 5.0 damage per energy against a weakened foe.
  • Because this skill deals a large amount of armor-ignoring damage, especially to healthy targets, many Necromancers find it primarily useful as a spike skill.