Shards of Orr | ||||||
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Basic Info | ||||||
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Neighbor(s) | ||||||
Arbor Bay | ||||||
Map | ||||||
(click to enlarge) |
Description
The Shards of Orr is a 3 level Dungeon located south of Vlox's Falls placed in Arbor Bay. Though it is geographically much further away from Gadd's Encampment than Vlox's Falls, an asura gate in the Encampent enables you to directly enter it from an outpost. You must have the Lost Souls quest in order to be able to progress past the first floor.
Quests
Bestiary
Monsters
- 24 Zombie Brute
- 24 Skeleton Archer
- 24 Skeleton Wizard
- 24 Chained Cleric
- 24 Skeleton Priest
- 24 Zombie Necromancer
- 24 Damned Crewman
- ? Crypt Wraith (level 2)
- Shock Phantom (Level 2)
Boss-like foes
- 28 Cursed Brigand (Blinding Surge)
- 29 Fendi Nin
Rewards
- Unique Items obtainable from the end chest:
- 3000 Asura promotion points
- 1 Gem
- 1 Rare item
Notes
- There are lots of undead inside the dungeon, holy damage is very useful. You should also be aware that they have a fair dose of conditions to give, as well as AoE damage and hammer warriors.
- On the map for the 2nd floor, the approximate spawn locations of the mobs that spawn when you light all the braziers are represented by the white dots.
- On the map for the 3rd floor, the white dots represent the braziers you have to light, the brown dots represent the already-lit braziers and the mobs at point A must be killed for the boss with the Dungeon Key to spawn. To get to point A, light the first three braziers, then backtrack to the Area Map. The door behind it should be open.
- The Dungeon key in level 3 requires you to free all the souls of Shandra's crew members. What this means is to kill all the Cursed Brigands on the level including the ones that are not on the way to the hall with the Braziers. If this is not done, when arriving at the Dungeon Key marker on the map, no one will be there.