Skill details
Shivers of Dread | ||||||||||||
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Full: For 10...34 seconds, whenever target foe is struck for cold damage while using a skill, that foe is interrupted[sic] and you lose 10...6 Energy or Shivers of Dread ends.
Concise: (10...34 seconds.) Cold damage interrupts target foe's skills. Interruption cost: you lose 10...6 Energy or this hex ends.
Curses | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Duration | 10 | 12 | 14 | 16 | 18 | 20 | 22 | 24 | 26 | 28 | 30 | 32 | 34 | 36 | 38 | 40 | 42 | 44 | 46 | 48 | 50 | 52 |
Energy | 10 | 10 | 9 | 9 | 9 | 8 | 8 | 8 | 7 | 7 | 7 | 6 | 6 | 6 | 5 | 5 | 5 | 4 | 4 | 4 | 3 | 3 |
Acquisition[]
Notes[]
- This skill is useful if your build doesn't rely on energy, such as an adrenal Warrior with an icy weapon.
- This skill can be used to prevent the enemy hero from capturing the altar in Heroes' Ascent matches.
- Coupling this skill with Offering of Blood or an allied Necromancer using Blood Ritual or Blood is Power will help ensure that the energy for upkeep costs is always available, options from other classes include Marksman's Wager and Warrior's Endurance.
- It is commonly expected in a typical pick-up group that the Spiteful Spirit Necromancer should carry this skill in order to shut down Kanaxai's spells at the end of the Luxon Elite Mission, The Deep.