Skill details
Signet of Weariness | ||||||||||||
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Full: Target foe and all nearby foes lose 3...7 Energy and suffer from Weakness for 1...8 seconds.
Concise: Also affects foes near your target. Causes 3...7 Energy loss and inflicts Weakness (1...8 seconds).
Domination Magic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Energy | 3 | 3 | 4 | 4 | 4 | 5 | 5 | 5 | 6 | 6 | 6 | 7 | 7 | 7 | 8 | 8 | 8 | 9 | 9 | 9 | 10 | 10 |
Weakness | 1 | 2 | 2 | 3 | 3 | 4 | 5 | 5 | 6 | 6 | 7 | 8 | 8 | 9 | 9 | 10 | 11 | 11 | 12 | 12 | 13 | 14 |
Acquisition[]
- Gaiza Deadeye (Riverside Province (mission))
- Zaim Grimeclaw (Sanctum Cay (mission))
- Rune Ethercrash (Spearhead Peak)
Notes[]
- Signet of Weariness does have a high recharge time, but it could be useful in an Energy denial build. Energy is rarely a problem for Elementalist primaries, but most other professions rarely have more than 40 or 50 Energy, usually resulting in a strategy which requires careful budgeting of energy use. Removing 8 Energy from enemy Monks, Rangers, or Warriors at no cost to you, especially if you can hit multiple targets while they are clustered, could turn the tides in a tight PvP or GvG battle.
- When combined with other Mesmer skills such as Keystone Signet, Mantra of Signets, and Mantra of Inscriptions, it can severely hamper your enemies.
- If triggered repeatedly on the same target, this signet's effect is a little less than Energy degeneration of one pip.