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[[Skill point]]s are used to buy [[skill]]s from [[skill trainer]]s. Each skill costs one skill point and a certain amount of money. The first skill costs 50 [[gold]], and with each skill purchase the monetary cost for the next skill increases upto a point: currently, the cost will not rise above one [[platinum]].
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[[Skill point]]s are used to buy [[skill]]s from [[skill trainer]]s. Each skill costs one skill point and a certain amount of money. The first skill costs 50 [[gold]], and with each skill purchase the monetary cost for the next skill increases up to a point: currently, the cost will not rise above one [[platinum]].
   
 
The total number of unredeemed skill points is listed in the <nowiki>[H]ero</nowiki> window.
 
The total number of unredeemed skill points is listed in the <nowiki>[H]ero</nowiki> window.

Revision as of 04:33, 24 February 2006

Skill points are used to buy skills from skill trainers. Each skill costs one skill point and a certain amount of money. The first skill costs 50 gold, and with each skill purchase the monetary cost for the next skill increases up to a point: currently, the cost will not rise above one platinum.

The total number of unredeemed skill points is listed in the [H]ero window.

Acquiring Skill Points

A character acquires skill points in the following ways:

Conserve Your Skill Points!

  • It is wise to save skill points for later parts of the game, because some skills can be acquired for free from quests.
  • Skill Trainers at major cities tend to offer questable skills in addition to skills from outposts preceding the location. With few exceptions, if you finish every skill quest, and train at outposts, you will rarely need to use a city trainer.
  • Most trainers at outposts offer skills that are not available as quest rewards. Exceptions are the trainers at Yak's Bend and Quarrel Falls.