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*[[Skill (skill type)|Skill]]: The most basic skill type. Provides various effects.
 
*[[Skill (skill type)|Skill]]: The most basic skill type. Provides various effects.
**[[Attack (skill type)|Attack]]: Attacks an enemy.
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**[[Attack (skill type)|Attack]]: Skills that use a weapon (or pet) as a medium for damage.
***[[Bow Attack]]: Attack that requires a bow.
 
 
***[[Melee Attack]]: Attack that requires an axe, dagger, hammer, sword, or scythe.
 
***[[Melee Attack]]: Attack that requires an axe, dagger, hammer, sword, or scythe.
****[[Axe Attack]]: Attack that requires an axe.
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****[[Axe Attack]]
****Dagger Attack: Attack that requires a dagger.
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****Dagger Attack
 
*****[[Lead Attack]]: Begins some attack chains.
 
*****[[Lead Attack]]: Begins some attack chains.
 
*****[[Off-Hand Attack]]: Requires a lead attack or other circumstance.
 
*****[[Off-Hand Attack]]: Requires a lead attack or other circumstance.
 
*****[[Dual Attack]]: Usually requires an off-hand attack.
 
*****[[Dual Attack]]: Usually requires an off-hand attack.
****[[Hammer Attack]]: Attack that requires a hammer.
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****[[Hammer Attack]]
****[[Scythe Attack]]: Attack that requires a scythe.
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****[[Scythe Attack]]
****[[Sword Attack]]: Attack that requires a sword.
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****[[Sword Attack]]
 
***[[Pet Attack]]: Attack that requires a pet.
 
***[[Pet Attack]]: Attack that requires a pet.
***[[Spear Attack]]: Attack that requires a spear.
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***[[Ranged Attack]]: Attack that requires a bow, wand, spear, or staff
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****[[Bow Attack]]
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****[[Spear Attack]]
 
**[[Chant]]: Provides positive effects that trigger on various circumstances.
 
**[[Chant]]: Provides positive effects that trigger on various circumstances.
 
**[[Echo (skill type)|Echo]]: Provides a positive effect which generally triggers or refreshes when a chant or shout ends.
 
**[[Echo (skill type)|Echo]]: Provides a positive effect which generally triggers or refreshes when a chant or shout ends.
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**[[Preparation]]: Enhances your attacks.
 
**[[Preparation]]: Enhances your attacks.
 
**[[Ritual]]: Creates a spirit.
 
**[[Ritual]]: Creates a spirit.
***[[Binding Ritual]]: Affects all allies.
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***[[Binding Ritual]]: Affects all allies or all enemies.
 
***[[Nature Ritual]]: Affects all creatures.
 
***[[Nature Ritual]]: Affects all creatures.
**[[Shout]]: Usually provides a positive effect on allies in earshot, sometimes specific targets or foes in range.
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**[[Shout]]: Usually provides a positive effect on allies in [[Range|earshot]], sometimes specific targets or foes in range.
 
**[[Signet]]: Has no energy cost but usually has a long casting time and/or recharge time.
 
**[[Signet]]: Has no energy cost but usually has a long casting time and/or recharge time.
 
**[[Spell]]: Various effects.
 
**[[Spell]]: Various effects.
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*For lists of skills grouped by skill type and other ways, see the [[index of skill lists]] and [[:Category:Skills]].
 
*For lists of skills grouped by skill type and other ways, see the [[index of skill lists]] and [[:Category:Skills]].
 
*[[:Category:Skill types]]
 
*[[:Category:Skill types]]
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[[Category:Glossary]]

Latest revision as of 07:58, 21 January 2008

Every skill has an associated skill type. Types are arranged in a tree structure where each type can be considered a sub-type of its parent. For example, Clumsiness will affect "attacks" as well as any type under "attacks." Something that affects "skills" will affect everything as "skill" is the root of the entire skill type tree. Conversely, if something affects any other, more specific type, then it will not affect a skill of type "skill."

Types

  • Skill: The most basic skill type. Provides various effects.
    • Attack: Skills that use a weapon (or pet) as a medium for damage.
    • Chant: Provides positive effects that trigger on various circumstances.
    • Echo: Provides a positive effect which generally triggers or refreshes when a chant or shout ends.
    • Form: Transforms the user and provides various effects.
    • Glyph: Affects the next spell or spells you cast.
    • Preparation: Enhances your attacks.
    • Ritual: Creates a spirit.
    • Shout: Usually provides a positive effect on allies in earshot, sometimes specific targets or foes in range.
    • Signet: Has no energy cost but usually has a long casting time and/or recharge time.
    • Spell: Various effects.
      • Enchantment Spell: Provides positive effects.
      • Hex Spell: Provides negative effects.
      • Item Spell: Creates an item to hold which has effects when held or dropped.
      • Ward Spell: Creates a defensive area effect.
      • Weapon Spell: Provides positive effects which cannot be removed by foes.
      • Well Spell: Exploits a corpse to create a temporary area effect.
    • Stance: Provides positive effects for the user.
    • Trap: Provides an area effect usually triggered by enemy presence.

SkillTypesTree

Elite skills

Skills can also be classified as an elite skill. Every skill is either elite or non-elite in addition to its normal type. A player may normally have only one elite skill equipped at a time. Some skills such as Arcane Mimicry and Price of Pride only interact with elite skills.

See also