Full: For 5 seconds, target foe moves, attacks, and uses skills up to 80% slower; suffers - 24...1 Health degeneration; and loses 81...3 Health each second.
Concise: (5 seconds.) Target foe has - 24...1 Health degeneration; moves, attacks, and uses skills 80% slower; and loses 81...3 Health each second.
Spectral Agony is used by all Mursaat and their Jade constructs.
Unlike Mursaat, Jade do not cast Spectral Agony. Instead, it is automatically inflicted with each successful attack.
Spectral Agony is virtually guaranteed to kill an unprotected target. The best protection against Spectral Agony is infusion. Simply protting or healing through Spectral Agony is not advised.
Each piece of infused armor will reduce the damage dealt by Spectral Agony. A full set (5 pieces) of infused armor will reduce the damage to much more manageable levels.
The description of Spectral Agony is incorrect. The actual damage progression is as follows:
Armor pieces infused Health loss per second Health degeneration Total health lost
0 100 30 1 600 2
1 42 13 1 310 2
2 29 9 235
3 22 7 180
4 16 5 130
5 9 3 75
Health degeneration is capped at 10 pips. Any further degeneration serves only to hinder regeneration.
Assumes a net total of 10 health degeneration.
The exact progression of the slowdown is unknown. When wearing a fully infused set of armor, little to no slowdown is experienced.
Heroes and pets are always considered to be fully infused.
Henchmen are considered to be infused from Thunderhead Keep onwards. Henchmen in other campaigns are not infused.
Minions, spirits, and all other NPCs, including the Mursaat themselves, are considered to be completely uninfused. This makes plot-critical NPCs, like Jalis Ironhammer, difficult to keep alive when fighting Mursaat.